I see lots of posts here about the length of time it takes to travel in supercruise to your destination. To be honest I can understand the arguments both ways, from ‘space is big, it’s realistic to expect long travel times’ to ‘user experience and gameplay should be prioritised over realism to make the game more engaging’ - or various words to various effect on these themes. As I said, I can sympathise with both sides.
Back in the original Elite there was a way to ‘jump’ within a system, so long as you were not mass locked. ED version of this is supercruise, I guess, however this lacks the feeling of immediacy that the original intra-system jump had.
So - what if supercruise could be boosted, or put into overdrive, or basically a form of supercharged state of faster travel.
It would need to be implemented with some form of game mechanic, where you might sacrifice manouvreability, fuel, etc, induce heat buildup, only work when in clear open space (ie no traffic or nearby significant masses, like the original where mass lock would prevent the jump). Perhaps it only works above a minimum distance. Maybe it requires some kind of system management or balancing of power/modules/shield position etc.
Could be a happy medium? Thoughts? Not sure if this is a terrible idea or not...!
Personally as it stands, I think supercruise should be harder to control. Feels too ‘easy’ to control, I think it should feel more sluggish to reflect the shear physics of manouvring in a state of warped space at such speeds.
Back in the original Elite there was a way to ‘jump’ within a system, so long as you were not mass locked. ED version of this is supercruise, I guess, however this lacks the feeling of immediacy that the original intra-system jump had.
So - what if supercruise could be boosted, or put into overdrive, or basically a form of supercharged state of faster travel.
It would need to be implemented with some form of game mechanic, where you might sacrifice manouvreability, fuel, etc, induce heat buildup, only work when in clear open space (ie no traffic or nearby significant masses, like the original where mass lock would prevent the jump). Perhaps it only works above a minimum distance. Maybe it requires some kind of system management or balancing of power/modules/shield position etc.
Could be a happy medium? Thoughts? Not sure if this is a terrible idea or not...!
Personally as it stands, I think supercruise should be harder to control. Feels too ‘easy’ to control, I think it should feel more sluggish to reflect the shear physics of manouvring in a state of warped space at such speeds.
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