Supercruise braking

I know that when you are in supercruise the distance from objects will affect speed and acceleration. I used to use this to arrive faster at a location by curving around planets. But i have found out that if you target a location, fly towards it , and when braking target something else or nothing at all you will brake significally faster than if you had your location targeted. When i target something the braking takes 10-20 seconds and when not it takes 2-5 sec. Why is this?
 
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Because the game isn't actually calculating gravitational pull with all planetary objects in your vicinity on the fly. It is only mimicking it with your selected target. The planet is also acting like a speed brake when you do this as its mass disrupts your FSD, much the same way you'll slow down automatically as you pass by a planet you do not have targeted.
 
Belt it as far as you dare and then hit the bottom of the blue bar and keep the speed just below 10% of the distance.
 
Not too sure people have understood your point so far. What you say is correct, I noticed it a fair while back. Can't explain why it happens... it's annoying as hell though. There's no logical reason why what you're pointed at would affect deceleration. I can only put it down to an oversight in the coding for the 'auto brake' function, whatever you want to call it.
 
Not too sure people have understood your point so far. What you say is correct, I noticed it a fair while back. Can't explain why it happens... it's annoying as hell though. There's no logical reason why what you're pointed at would affect deceleration. I can only put it down to an oversight in the coding for the 'auto brake' function, whatever you want to call it.
It is the pixels or programming, by this I mean, if you reach a point and 'the game' says that you are going too fast, the pixels take over and deceleration WILL take longer, or a greater distance [;)]. If you are in general super cruise. No matter what speed you are doing; if you throttle down to '0' and flip up or down 180" and face the way you came from, by the time you get these, your ship has stop to 30whatevers, or the stopped speed in super cruise. However; try the same manoeuvre after the 'slow down' warning comes up. The throttle has to be controlled, to a degree. That's what the blue bars are for, next to the speed.
 
Just seems weird to make my ships braking distance longer when my ship actually can brake/decelerate much faster when not targeting tge location.
 
Just seems weird to make my ships braking distance longer when my ship actually can brake/decelerate much faster when not targeting tge location.
However: There are many ways, that you can take and keep control. If it says slow down, it is already too late, but you can cheat that by making the distance you travel to the target, longer.
 
I also discovered that if you select your destination in SC then unlock by say pointing the nose up to space and locking empty space you will accelerate much faster. Keep your destination window open on the left screen and be ready to kill speed and lock onto the destination when you get close. Using this made SC much faster, of course the downside is no auto acceleration/deceleration but it is viable if you stay on top of everything.

The increase in speed also made me feel like I encountered less interdictions.

Can anyone else confirm this?
 
I think it's beacuse of safe travel guidelines implemented by the developers. When you are pointed and locked at a target, braking will occur when the estimated time of arrival is 7-8 seconds and it keeps the rate of deceleration at that value until you get to the safe disengage distance (1 Mm) from the target. Whereas if you don't have anything in sight, the computer has nothing to relate to in terms of braking so the thrusters slow the ship down as fast as they can. Normal travel is clearly not set up to be the fastest possible but the safest. And I think it makes sense, I can imagine Advanced space travel something like that, within safe rules.
 
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