Here we see a commander flying over an Imperial world in supercruise:
The effect currently in game personally looks wrong- the tendrils are not effected by direction (they look like they do, but I think they are just an animation) and look strange when the orientation of the ship changes abruptly. Imagine an overstarched flag in a storm waving about.
Please make the supercruise 'tail' more expressive and informative. For example:
You can tell much more about the direction of the bike, and it reflects the motion much better. So rather than the starched flag you have a ribbon for ships. You could alter it based on ship type (big ships are thicker for example) - or, make it so close in the ribbon reflects the banking and pitching of the ship (so it can 'twist' as ships roll for example- you can almost see this in the lightcycle picture).
You would possibly need to have some sort of smoothing to positions (since player motion might be erratic with wonky internet). The effect itself could be based on stretched particles or a ribbon of deformed polygons so the overhead would be minimal (in theory, especially from my armchair).
The result would be supercruise like this:

The effect currently in game personally looks wrong- the tendrils are not effected by direction (they look like they do, but I think they are just an animation) and look strange when the orientation of the ship changes abruptly. Imagine an overstarched flag in a storm waving about.
Please make the supercruise 'tail' more expressive and informative. For example:
You can tell much more about the direction of the bike, and it reflects the motion much better. So rather than the starched flag you have a ribbon for ships. You could alter it based on ship type (big ships are thicker for example) - or, make it so close in the ribbon reflects the banking and pitching of the ship (so it can 'twist' as ships roll for example- you can almost see this in the lightcycle picture).
You would possibly need to have some sort of smoothing to positions (since player motion might be erratic with wonky internet). The effect itself could be based on stretched particles or a ribbon of deformed polygons so the overhead would be minimal (in theory, especially from my armchair).
The result would be supercruise like this: