General SUPERCRUISE FUN!! SLINGSHOT GRAVITATIONAL PULL

Here, I'm a fan of The Expanse.
I was in supercruise the other day and the gravitational pull made me almost crash and I was like woah, I saw this in The Expanse(Amazon).
In two instances the show demonstrates this Slingshot method.
In one, the Rocinante goes in silent mode only Thrusters and uses a bunch of moons gravitational pull to move to the Planet.
The second example Maneo, a slingshot aficionado tries to slingshot into this portal but the change of high G to Low G kills him, but the method looks very fun.
Now in Elite, you guys know the "Loop of shame" is basically that.
What if instead you get correct the trajectory and thrust to keep going in between planets.
Google in YouTube Expanse Slingshot to learn more.

Thanks guys.
 

rootsrat

Volunteer Moderator
Here, I'm a fan of The Expanse.
I was in supercruise the other day and the gravitational pull made me almost crash and I was like woah, I saw this in The Expanse(Amazon).
In two instances the show demonstrates this Slingshot method.
In one, the Rocinante goes in silent mode only Thrusters and uses a bunch of moons gravitational pull to move to the Planet.
The second example Maneo, a slingshot aficionado tries to slingshot into this portal but the change of high G to Low G kills him, but the method looks very fun.
Now in Elite, you guys know the "Loop of shame" is basically that.
What if instead you get correct the trajectory and thrust to keep going in between planets.
Google in YouTube Expanse Slingshot to learn more.

Thanks guys.

You should definitely check Buckyball Racing Club in Elite Dangerous. These guys use a bunch of techniques like that :)
 
You should definitely check Buckyball Racing Club in Elite Dangerous. These guys use a bunch of techniques like that :)
^^^ Pretty much this.


Here, I'm a fan of The Expanse.
I was in supercruise the other day and the gravitational pull made me almost crash and I was like woah, I saw this in The Expanse(Amazon).
In two instances the show demonstrates this Slingshot method.
In one, the Rocinante goes in silent mode only Thrusters and uses a bunch of moons gravitational pull to move to the Planet.
The second example Maneo, a slingshot aficionado tries to slingshot into this portal but the change of high G to Low G kills him, but the method looks very fun.
Now in Elite, you guys know the "Loop of shame" is basically that.
What if instead you get correct the trajectory and thrust to keep going in between planets.
Google in YouTube Expanse Slingshot to learn more.

Thanks guys.

Good Supercruise technique is fast, fun, and most importantly makes it much harder for someone to interdict you.

Here's a comparison of the four Supercruise techniques:

Source: https://www.youtube.com/watch?v=gy4zca1yjKw


Note that the so-called "loop of shame" is actually faster than trying to avoid it in the first place. ;)

This is what is possible to do in Supercruise when all the elements combine to give you an opportunity to thread the needle on your approach:

Source: https://www.youtube.com/watch?v=a6nmFSX4jGk&t=400s


Supercruise IMO used to be more fun, was faster with good technique, and most importantly created "terrain" in a system that could be used to ambush the unwary. Threading the needle at your destination, that narrow window of space between disaster and overshooting, was always an adventure. Unfortunately, too many players using extremely poor Supercruise technique complained about how "long" it took, so Frontier sped up the poor techniques at the the expense of the fun ones. The eye of the needle for most destinations moved inside a planet, so you need to jump straight to recovery techniques to slow you down. Only near the right kind of gas giants, binary+ bodies, and other rare conjunctions does the game provide opportunities for even better technique.
 

Craith

Volunteer Moderator
The major difference is that gravity slows you down in Elite in Supercruise - the loop of shame exists just because it doesn't slow you down enough if you're to fast.

in normal space slingshotting is possible in Elite, but will take years so not really feasible (there are a few racers using the gravity wells to reach 15.000 m/s in normal space, but that won't get you anywhere soon apart from the current body.
 
I use gravity all the time to loop around to the right side of a planet to get to a station. Most of the time it works out ok, but when I do cargo runs in the cutter it never turns out ok.
 
I just love it when people make suggestions which clearly illustrate that they don't know how the game works.
Actually, this was a gameplay feature of the old 16 bit Elite dangerous.
Someone in YouTube showed the main differences, some versions of elite had full atmosphere and gameplay that included gravitational slingshot.
 
I ALREADY READ ALL THE EXPANSE BOOKS AND SAW THE TV SERIES THANKS - AND GRAVITY EXISTS OUTSIDE THE EXPANSE. ANYWAY ... THE EXPANSE RIGHT? IT'S ... EXPANSY.
INDEED IT IS VERY EXPANSY BECAUSE SCIENCE AND VERY BIG SPACE THINGS MILLER'S HAT. I AM SO THE EXPANSE FOR LIKING YOUR CONTENT OF THE SHOW AND/OR BOOKS AND/OR GRAPHIC NOIR SPINOFF.

WE ARE ALL HUMANS, YES?
 
While it was in the old game, the current understanding of the FSD's physics makes gravity slingshots scientifically impossible. As such gravity slingshots have been discarded in this version of the game for realisim.

The only two things that could affect the FSD in the supercruise state are neutron stars and black holes and those are a result of frame dragging, not gravity, while gravity has a hand in frame dragging it is not what controls how your FSD is affected. And in the hyperspace state neither one cause enough drag to have any impact on your ship or the FSD at all.

As it stands right now your ship correctly expirences quantum friction and turbulence near any astronomical body which inflicts drag on your ship while its in the supercruise state. The closer you are to an astronomical body the more your FSD has to work to warp space that is already warped by a nearby object causing quantum friction, this is why your ship can stop on a dime in deep space but is slow to accelerate or decellerate near an astronomical body. Also because the FSD operates 4th Dimensionally and not third Dimensionally there is no way for gravity to act on your ship.
It is also why your ship doesn't retain momentum from dropping out of supercruise because kenetic momentum is 3rd Dimensional not 4th Dimensional.

There is a reason why its called the Frame Shift drive
 
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Here, I'm a fan of The Expanse.
I was in supercruise the other day and the gravitational pull made me almost crash and I was like woah, I saw this in The Expanse(Amazon).
In two instances the show demonstrates this Slingshot method.
In one, the Rocinante goes in silent mode only Thrusters and uses a bunch of moons gravitational pull to move to the Planet.
The second example Maneo, a slingshot aficionado tries to slingshot into this portal but the change of high G to Low G kills him, but the method looks very fun.

You did read the subtitle (in the latter example) indicating the time scale for that? Or realize how, in the show, they cut away those embarassing light speed lags between one party sending a message and another party receiving it? Face it: space is BIG, light is slow, and gravity only works at sub-light speeds.
And in order to make ED playable as a game at all, Einstein space ship speeds are limited to a few hundred m/s with respect to a local reference frame.

Now in Elite, you guys know the "Loop of shame" is basically that.
What if instead you get correct the trajectory and thrust to keep going in between planets.
Google in YouTube Expanse Slingshot to learn more.

No, it's not. It's actually exactly the opposite. In an Einstein space slingshot maneuvre, you speed up as you drop into the gravity well, and slow down as you climb out of it (with some added complications regarding the movement of the planet you're slinging around and when and in which direction you fire the thrusters). In an ED slingshot maneuvre (in Frameshift space), you slow down as you drop into the gravity well, and speed up as you climb out of it.
 
Actually, this was a gameplay feature of the old 16 bit Elite dangerous.
...........
......
There are still features that were dropped or changed.
............

Do you find it impossible to accept that you are wrong even with all the other replies telling you how the current game operates?

BTW - There was never a 16-bit Elite DANGEROUS (there was a 32-bit version but that was dropped a while ago) the original Elite (1984) was for 8-bit computers.
 
No, it's not. It's actually exactly the opposite. In an Einstein space slingshot maneuvre, you speed up as you drop into the gravity well, and slow down as you climb out of it (with some added complications regarding the movement of the planet you're slinging around and when and in which direction you fire the thrusters). In an ED slingshot maneuvre (in Frameshift space), you slow down as you drop into the gravity well, and speed up as you climb out of it.
One thing that's interesting is that despite the sign being reversed, a Hohmann transfer path is probably still the quickest way to get to an object on the other side of the local large mass.
 
Unfortunately, too many players using extremely poor Supercruise technique complained about how "long" it took, so Frontier sped up the poor techniques at the the expense of the fun ones.

The whole post is pretty much spot on. Except that last part. FDev released tutorials five years too late for how to... autodock. They're pretty awful at explaining their design. A simple layout explaining the UI and how to build speed would have been enough.
 
Here, I'm a fan of The Expanse.
I was in supercruise the other day and the gravitational pull made me almost crash and I was like woah, I saw this in The Expanse(Amazon).
In two instances the show demonstrates this Slingshot method.
In one, the Rocinante goes in silent mode only Thrusters and uses a bunch of moons gravitational pull to move to the Planet.
The second example Maneo, a slingshot aficionado tries to slingshot into this portal but the change of high G to Low G kills him, but the method looks very fun.
Now in Elite, you guys know the "Loop of shame" is basically that.
What if instead you get correct the trajectory and thrust to keep going in between planets.
Google in YouTube Expanse Slingshot to learn more.

Thanks guys.

What I would like to see is a better support for these kinds of maneuvers in the game.
I would like the HUD to be able to show me a path around a planet that gives me the maximum effect.
I think it would be beyond awesome if FDev would add stuff like this to the game.
I did propose this several years ago for the first time.
 
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