Situation / problem
SC is currently empty and its easy to fly point to point with very little input, making bots more prevalent.
This empty space is wasted gameplay potential.
Inexperienced pilots / pilots choices might dictate using the new assistance modules.
Solution:
System security establishes physical no go zones in a system. Entry = interdiction - based on BGS state, these could expand or contract, or pop up in different logical places (common shipping lanes, surround a station etc).
Conversely, various belts, rings, magnetic poles of stars make blind spots where security never goes.
These boundaries are displayed as circles / shapes in the HUD, with warnings similar to new combat zones (entry forbidden etc).
Gameplay added:
Passenger scans = failure, smuggling = fine, criminals = combat
Players wanting a low profile have to find ways around these patrol zones. If none is found, they have to 'run the gauntlet' and try to evade security.
New players might stick to these bubbles, and use security for protection. New players might also avoid the lawless areas.
Solutions to bots:
Adds a level of uncertainty so bots cannot simply fly point to point unchallenged. The higher a sec level the harder it is to avoid being pulled over.
SC is currently empty and its easy to fly point to point with very little input, making bots more prevalent.
This empty space is wasted gameplay potential.
Inexperienced pilots / pilots choices might dictate using the new assistance modules.
Solution:
System security establishes physical no go zones in a system. Entry = interdiction - based on BGS state, these could expand or contract, or pop up in different logical places (common shipping lanes, surround a station etc).
Conversely, various belts, rings, magnetic poles of stars make blind spots where security never goes.
These boundaries are displayed as circles / shapes in the HUD, with warnings similar to new combat zones (entry forbidden etc).
Gameplay added:
Passenger scans = failure, smuggling = fine, criminals = combat
Players wanting a low profile have to find ways around these patrol zones. If none is found, they have to 'run the gauntlet' and try to evade security.
New players might stick to these bubbles, and use security for protection. New players might also avoid the lawless areas.
Solutions to bots:
Adds a level of uncertainty so bots cannot simply fly point to point unchallenged. The higher a sec level the harder it is to avoid being pulled over.