Supercruise, Gravity and Black Holes

Hello,
Filling my ideas quota for the month in one day it seems. Lol

Anyhoo, I had some ideas, but they first require a fundamental change to supercruise, so I'll get that out of the way first.

Basically, would it be possible, that when in supercruise, gravity can pull you, in any direction, regardless of heading?
(Is it technically possible, as well as lore/science possible?)

If not, disregard the almost entire post. Lol
Or replace all "stall" references with the source of gravity forcing your ship to face it, getting stronger the higher gravity there is.

More Dramatic Gravity In Supercruise
At all times in supercruise, you are moving, be it at 30km/s, to 2001c.
What if, if you're traveling slow enough, and/or near a big enough source of gravity, you can be brought to a complete stand still, or even fall back towards the source of gravity?
A supercruise stall, as it were.

In most cases, you can just accelerate out of it, you'd notice almost no difference, except a stall warning, and your vector going a bit wonky. Anything below 2g's is unnoticeable.

In more extreme cases (10g+), you might not be able to accelerate directly out at a steep angle, but instead will have to turn back, and use the gravity to gain momentum, and use it to then pull out.

Now this alone would make leaving a really high g planet really hard/annoying, so I'd suggest when jumping in to supercruise from a planet, you get a good old kick up the backside to get you going, which lasts long enough to escape.

It really only matters if you're hanging around in a gravity well.

Stars, and gas giants all have a similar effect, so scooping or circling at a slow speed can actually cause a supercruise stall and start fallling towards the surface.
With enough distance, just throttling up, and pulling out will correct the stall.
But if you're quite close, you'd need to use the gravity to actually get you out, in most cases it's pretty simple, dive in, accelerate, pull out, but not so hard you stall again.
If, you do stall again, then you need to dive again, and try to recover, getting closer to the exclusion zone.

If you do end up in the exclusion zone, and crash out, it'll just be as normal, and you can charge for supercruise, and get the 'kick' from entering SC to escape.

Black holes
Black holes are now lethal.
Their gravity extends extremely far, pretty much up to the entry point, beyond that is a safe zone, where you can safely throttle down, with no I'll effects.
If you fly towards a black hole, your acceleration will increase rapidly, and it'll be hard to slow down, you'll need to use all your momentum to pull out.
IT IS NOT ADVISED TO FLY AT A BLACK HOLE.
If you're just loitering inside the danger zone, you'll start to be pulled towards the exclusion zone.
For a while, you can safely throttle out, but heat will build up pretty quick, quicker the closer to the exclusion zone you go.
Eventually, if you leave it too late, a stall might happen, then you're in trouble. You can't just throttle out anymore, you'll just fall backwards, and bake yourself trying to throttle out.
You have three choices,
1) try to use the anti-stall method from before, which can be incredibly dangerous with a black hole, but doing it successfully, will result in no damage, except from heat. Accelerating with gravity will cool your FSD down better than going against it. But get it wrong, and you'll hit the exclusion zone...!
Get it right, and you can slingshot yourself, incredibly fast.

2) Purposely exit supercruise, where oddly, gravity is less harsh, where you can use the supercruise kick, to escape. This is the safe methods, but you will crash your FSD, unless you can skillfully use gravity to bring your speed to below 1Mm/s to drop safely. You can also safely hyperspace out from normal space, although your heat will rise quickly. Gravity here works like a planet, and gets stronger closer to the exclusion zone.

3) Charge your FSD for a jump.
Once free falling, in supercruise, inside a black holes danger zone, your FSD triggers an emergency mode. The emergency mode only requires your ship to face your hyperspace destination, but does not require your vector to align with it.
It's called an emergency mode, because there is no guarantee you'll end up where you want too, but it'll save you from imminent death.
A mis-jump will likely happen, and be more likely, and more severe the closer to the black holes exclusion zone you are, and the further off your vector is to your alignment.
Once charged, you'll jump... Somewhere. Your heat will rise quickly while charging.

The Exclusion Zone.
So, you failed at all other attempts to escape.
When you hit the exclusion zone, assuming you didn't burn up, your FSD will crash, and you'll be in normal space, falling much faster than your thrusters will allow.
Your heat will be at levels you can't sustain for long, unless you go with the flow, and free fall, but heat will still rise.
You have 1 option now, and it's a last resort.
An entirely unfocused jump. No destination is required, but you can try. You can't enter supercruise either. You'll just fall back in to the exclusion zone immediately, even with the 'kick', doing more damage.
Free falling is the coolest way to be, fighting it will increase your heat massively.
At this point, you need to pray, and be ready for will timed heat sink use.
Your only chance is to just hit the Hyperspace button.
As soon as you do this, your heat will shoot right up, well above 500%, but as soon as your charged, you'll jump, regardless of vector, or heading.
Your exit is completely random.
1ly to 100,000ly in any direction.
You'll burn 75~% of your remaining fuel, and your FSD will be at zero %, and you'll immediately crash out of supercruise on exit.
You'll be in a bad state, modules will be toast, hull will be melted, and critical.

But you'll be alive.

"Anywhere is better than here!" - Lost In Space

Thoughts?

:D


CMDR Cosmic Spacehead
 
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