Supercruise navigation / targeting / USS
Cmdrs,
I'm having a bit of an issue/annoyance recently. Engineers require me to hunt USS again, endeavour which I have religiously avoided since "that 45 minutes, unsuccessful, search for an ancient artefact", back in early 2015.
Anyway, my current issue manifests itself as follow : I supercruise in a system, let's say I'm headed toward a station. I see a
USS. I slow down and target it, to identify its type. Most of the time I'm not interested in said type, thus I just want to resume my course, say to the station. But selecting the USS made my navigation computer forget about that previous target, so I need to go through contacts or system map, to refresh its memory...
Which... you know, is fine 1 or 2 times. But when you need to do that menu busy work after every single USS, well it gets old pretty fast. And when your set target was far-away planetary port, then it just becomes... discouraging to even try to identify the USS. Because you then need to use the system map only, rotate the body, select the port, target it, exit the system map... after each USS. Which is bad.
To be frank, I really don't think USS hunting needed another bad side to it. I could really do without having to dive deep in the menus after each single USS. Like, you know, having a similar function to "target next system in route" but for intra system navigation, which I could bind to a key.
Or I am missing something?
edit : please allow us to "plot a route" to a station/port, while already being within the system. Then we could just use the "target next system in route" function after identifying a
USS, that would work too.
Cmdrs,
I'm having a bit of an issue/annoyance recently. Engineers require me to hunt USS again, endeavour which I have religiously avoided since "that 45 minutes, unsuccessful, search for an ancient artefact", back in early 2015.
Anyway, my current issue manifests itself as follow : I supercruise in a system, let's say I'm headed toward a station. I see a
Which... you know, is fine 1 or 2 times. But when you need to do that menu busy work after every single USS, well it gets old pretty fast. And when your set target was far-away planetary port, then it just becomes... discouraging to even try to identify the USS. Because you then need to use the system map only, rotate the body, select the port, target it, exit the system map... after each USS. Which is bad.
To be frank, I really don't think USS hunting needed another bad side to it. I could really do without having to dive deep in the menus after each single USS. Like, you know, having a similar function to "target next system in route" but for intra system navigation, which I could bind to a key.
Or I am missing something?
edit : please allow us to "plot a route" to a station/port, while already being within the system. Then we could just use the "target next system in route" function after identifying a
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