Not a bad thought, could use a bit more work to polish it up before submitting to development.
I'll agree that coding for a supernova anywhere in the sandbox would be a challenging thing and expectation of stumbling on one while in progress would be low odds. Surviving such a thing < shrug > something to be pondered. Mayhap a bit of coding to give " STELLAR EVENT DETECTED.. WARNING.. WARNING " on the hud?
Perhaps there might be a stellar research mission that eventually would lead to a one time event, if the game survives that long.
I don't believe that was the intent altho my wit is not as sharp as yours.
I'll agree that coding for a supernova anywhere in the sandbox would be a challenging thing and expectation of stumbling on one while in progress would be low odds. Surviving such a thing < shrug > something to be pondered. Mayhap a bit of coding to give " STELLAR EVENT DETECTED.. WARNING.. WARNING " on the hud?
Perhaps there might be a stellar research mission that eventually would lead to a one time event, if the game survives that long.
Even if Eta Carinae were to explode now -- today -- we wouldn't be able to register it as happening until 7,500 years from now. Which means Earthlings won't be seeing that explosion until November 13, 9517.
This would create a hell of a paradox in the game.
I don't believe that was the intent altho my wit is not as sharp as yours.