As the title says I whacked up supersampling to max (2.0) and improved my quality and less blurred images, hope this is helpful to new Vive users.
Thanks for posting. Out of curiosity, what card are you using to run that setting? Are you able to get usable performance? I've been hearing reports of people struggling to get usable frame rates with supersampling turned up.
I'm running a titan x. Using VR High (which still has lots of settings set low) 2.0 sampling is not playable the frame rate drop is pretty big. However, the game looks like it will look better if the FPS was higher. I think this give me some optimism that a GTX 1080, or if they get SLI working with VR, ED will look much better in time. Having said that the interior of stations will always look a bit pixely, thats just interaction of the lower resolution and using 3d. I can't see that being fixed until the next gen of HMDs.
I honestly doubt any one with a VIVE (or Oculus) can run the game at 2.0 SS and get playable frame rates on current hardware. Particularly without timewarp. I guess some may be able to ignore the jittering and blurring associated with low FPS in VR more than others.
Hardware varies from person to person. Not to mention that everyone is under the impression that CPU / GPU are the only components that matter. Motherboard and RAM play a VERY important role in performance. Cheap out on them and your VR experience will suffer.I agree on the poor performance comments. Its why I gave up trying to run Skyrim in VR. Even on highend rigs, keeping a steady 90FPS is just not possible. It always strikes me as odd that people insist on telling you that it is possible and that on their rig it's 100% fine, contrary to the performance everyone else gets, even with better hardware....
I can and do live with the poor aliasing. Not that I think its ideal but certainly more manageable then low FPS in FPS.
Hardware varies from person to person. Not to mention that everyone is under the impression that CPU / GPU are the only components that matter. Motherboard and RAM play a VERY important role in performance. Cheap out on them and your VR experience will suffer.
VR requires a top end computer that runs efficiently not just a kick butt video card.
I can run Ultra / high settings on all settings with 1.5 SS and SMAA with few issues. On 2.0 SS I see tearing when I move my head. I suspect VR Low with 2.0 SS may work, but have not tested it myself.
I honestly doubt any one with a VIVE (or Oculus) can run the game at 2.0 SS and get playable frame rates on current hardware. Particularly without timewarp. I guess some may be able to ignore the jittering and blurring associated with low FPS in VR more than others.