Supersampling improved my Vive experience

As the title says I whacked up supersampling to max (2.0) and improved my quality and less blurred images, hope this is helpful to new Vive users.
 
As the title says I whacked up supersampling to max (2.0) and improved my quality and less blurred images, hope this is helpful to new Vive users.

Thanks for posting. Out of curiosity, what card are you using to run that setting? Are you able to get usable performance? I've been hearing reports of people struggling to get usable frame rates with supersampling turned up.
 
I tried it but it doesn't seem to change anything at all other than massacring framerate and tracking jitter (that's on a GTX 980). Just on monitor I can see a great difference but in VR it does nothing, I hope they get things fixed, not just readability but AA / rendering too, before 2.1 goes live. I have little faith it will be fixed, since they already dropped it from last beta patch and they'll probably just shove it into regular patching because they won't be able to fully fix it and it'll take forever until we're going to need to forget about it...
 
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I'm running an R9 390.

I'd imagine given now that the Vive pre orders are shipping fast Frontier may end up whacking in some VR related improvements and fixes hopefully. I haven't played loads since I changed the supersampling but what I did play seemed fine and stable I have an FX 8350 CPU and 16gb RAM. VR is a new experience so I'm not expecting amazing performance, great frame rates or HD quality yet.
 
I think having had a dig around people are getting mixed performance when it comes to using supersampling!
 
Thanks for posting. Out of curiosity, what card are you using to run that setting? Are you able to get usable performance? I've been hearing reports of people struggling to get usable frame rates with supersampling turned up.

I'm running a titan x. Using VR High (which still has lots of settings set low) 2.0 sampling is not playable the frame rate drop is pretty big. However, the game looks like it will look better if the FPS was higher. I think this give me some optimism that a GTX 1080, or if they get SLI working with VR, ED will look much better in time. Having said that the interior of stations will always look a bit pixely, thats just interaction of the lower resolution and using 3d. I can't see that being fixed until the next gen of HMDs.
 
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I'm running a titan x. Using VR High (which still has lots of settings set low) 2.0 sampling is not playable the frame rate drop is pretty big. However, the game looks like it will look better if the FPS was higher. I think this give me some optimism that a GTX 1080, or if they get SLI working with VR, ED will look much better in time. Having said that the interior of stations will always look a bit pixely, thats just interaction of the lower resolution and using 3d. I can't see that being fixed until the next gen of HMDs.

I honestly doubt any one with a VIVE (or Oculus) can run the game at 2.0 SS and get playable frame rates on current hardware. Particularly without timewarp. I guess some may be able to ignore the jittering and blurring associated with low FPS in VR more than others.
 
I honestly doubt any one with a VIVE (or Oculus) can run the game at 2.0 SS and get playable frame rates on current hardware. Particularly without timewarp. I guess some may be able to ignore the jittering and blurring associated with low FPS in VR more than others.

If someone can live in VR with that jitter and warping they don't know how to VR honestly. It's a difference between natural head tracking and your eyes. I can't imagine anyone would enjoy that slideshow experience. Even the blur/bad AA goes as far as being unplayable, while I can see why people can live with it, I can't, I can play a few minutes but after that it just becomes annoyingly hard to read stuff or distinguish shapes in the distance.
 
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I agree on the poor performance comments. Its why I gave up trying to run Skyrim in VR. Even on highend rigs, keeping a steady 90FPS is just not possible. It always strikes me as odd that people insist on telling you that it is possible and that on their rig it's 100% fine, contrary to the performance everyone else gets, even with better hardware....

I can and do live with the poor aliasing. Not that I think its ideal but certainly more manageable then low FPS in FPS.
 
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I agree on the poor performance comments. Its why I gave up trying to run Skyrim in VR. Even on highend rigs, keeping a steady 90FPS is just not possible. It always strikes me as odd that people insist on telling you that it is possible and that on their rig it's 100% fine, contrary to the performance everyone else gets, even with better hardware....

I can and do live with the poor aliasing. Not that I think its ideal but certainly more manageable then low FPS in FPS.
Hardware varies from person to person. Not to mention that everyone is under the impression that CPU / GPU are the only components that matter. Motherboard and RAM play a VERY important role in performance. Cheap out on them and your VR experience will suffer.

VR requires a top end computer that runs efficiently not just a kick butt video card.

I can run Ultra / high settings on all settings with 1.5 SS and SMAA with few issues. On 2.0 SS I see tearing when I move my head. I suspect VR Low with 2.0 SS may work, but have not tested it myself.
 
Hardware varies from person to person. Not to mention that everyone is under the impression that CPU / GPU are the only components that matter. Motherboard and RAM play a VERY important role in performance. Cheap out on them and your VR experience will suffer.

VR requires a top end computer that runs efficiently not just a kick butt video card.

I can run Ultra / high settings on all settings with 1.5 SS and SMAA with few issues. On 2.0 SS I see tearing when I move my head. I suspect VR Low with 2.0 SS may work, but have not tested it myself.

Oh I'm vastly aware of that, it's my job to be after all :)
 
I honestly doubt any one with a VIVE (or Oculus) can run the game at 2.0 SS and get playable frame rates on current hardware. Particularly without timewarp. I guess some may be able to ignore the jittering and blurring associated with low FPS in VR more than others.

I find once the FPS drops, that jittering can make the game look worse even with 2.0 SS. I have second titan x, but for VR its kind of redundant right now. Yeah I know £2000 worth of GPU, 1 year ago, is now worth probably £600 if I sell both on ebay, dam that GTX 1080!
 
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