Supply and Demand or just plain greed?

Just a heads up for Commanders, there are still players quoting 597,000 Cr for CMM Composites from their mega ships AVOID these in LHS 135 and LHS 528 as the galactic average is around 5,800 Cr and there are numerous settlements that provide large stocks for this price.
Profit is one thing but this type of greed should not be accepted, I just hope they end up with stock that they can only sell at a loss.
 
The average cmdr (those who've played for a few years) has billions of credits. So paying for cmm composite isn't a big deal. But finding them is. Inara is hopelessly out of date, edmc relies on cmdrs revisiting a system after someone has purchased whatever was available in order for the correct amount shown to be accurate. Fact is most of us are running about chasing ghost cmm composites that may or may not have been there some hours or even minutes prior to our arrival.
Think this bottleneck is intentionally in place to stop cmdrs building stuff as easily as they'd want.
 
Just a heads up for Commanders, there are still players quoting 597,000 Cr for CMM Composites from their mega ships AVOID these in LHS 135 and LHS 528 as the galactic average is around 5,800 Cr and there are numerous settlements that provide large stocks for this price.
Profit is one thing but this type of greed should not be accepted, I just hope they end up with stock that they can only sell at a loss.
I fell into that trap only noticed it when i hit buy. 375 million creditrs went poof. I was very annoyed and wrote a nasty message to the owner on Inara, but ofc he never answered
 
If they are getting buyers, good for them. If not they will either have lots of stock or they will drop the price.

As there is very little in the way of credit sinks in the game, lots of players (not me) have billions of credits, so if it saves time they are happy to pay whatever because to them credits are meaningless.
 
If they are getting buyers, good for them. If not they will either have lots of stock or they will drop the price.

As there is very little in the way of credit sinks in the game, lots of players (not me) have billions of credits, so if it saves time they are happy to pay whatever because to them credits are meaningless.
As I took a long hiatus from the game and restarted playing it a lot for 2 months now, 400 million is still quite hefty for me
 
As I took a long hiatus from the game and restarted playing it a lot for 2 months now, 400 million is still quite hefty for me
I just came back after a break as well, I am about to make my first billion. But a lot of long term players are sitting on quite the pile (of credit, they may have another type from sitting too long).
 
Really wish we could add funds to our colonies to boost payouts. If I'm paying that much, I expect delivery...
 
If only we had a player driven market, that would be awesome. Oh well, we had one for half a week.
Think a player driven economy is the one major change that fdev need to face. And l cannot understand why they object to it so vehemently.
Honestly, i don't think it's FD who necessarily object.... noting the demand for CMMs spawned lots of consternation from the player base to just "increase supply volumes".

Players have been asking for a "player driven market" but to date, there's no need for it, because players haven't needed commodities til now. Tritium was the first, and of course there's mineable-only things which, while there's a niche to sell scraps of random commodities needed for missions, why bother mining methane clathrates to sell to a mission runner when you can do straight to LTDs with the same effort?

TDCs were the first real foray into it, because high demand item that people just want to purchase coz scary AX stuff.

But whether it's CG commodities or colonisation commodities... scarcity (i.e player demand) has always preceded complaints to buff supply of Commodity X, because in over 10 years of the game operating, it's not something players have ever needed to deal with... so they're conditioned to demand being a bug/ grind, not a feature in a larger market gameplay.

So i think it's a complex cultural issue now, rather than just sheer will of FD, though that hasn't helped.
 
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