If only we had a player driven market, that would be awesome. Oh well, we had one for half a week.
Think a player driven economy is the one major change that fdev need to face. And l cannot understand why they object to it so vehemently.
Honestly, i don't think it's FD who necessarily object.... noting the demand for CMMs spawned lots of consternation from the player base to just "increase supply volumes".
Players have been asking for a "player driven market" but to date, there's no need for it, because players haven't needed commodities til now. Tritium was the first, and of course there's mineable-only things which, while there's a niche to sell scraps of random commodities needed for missions, why bother mining methane clathrates to sell to a mission runner when you can do straight to LTDs with the same effort?
TDCs were the first real foray into it, because high demand item that people just want to purchase coz scary AX stuff.
But whether it's CG commodities or colonisation commodities... scarcity (i.e player demand) has always preceded complaints to buff supply of Commodity X, because in over 10 years of the game operating, it's not something players have ever needed to deal with... so they're conditioned to demand being a bug/ grind, not a feature in a larger market gameplay.
So i think it's a complex cultural issue now, rather than just sheer will of FD, though that hasn't helped.