The moving between ships is not actually a big deal... SRVs anyone?...
Thanks for missing my point. This is true - but.. SRV isn't telepresence; we actually shift to the vehicle. SLF? Remote control. The hilarious thing is, we
are actually in the fighter, because that's how the flight model works. So it's faking one thing to pretend we aren't actually doing the other thing.
Regardless, that telepresence model means we can't technically can't dismiss, because that'd break the link so the SLF would cease being controlled. Never mind the concept means mother cannot leave the instance, for lore/ immersion reasons. Queue random explosion. Ahh, that moment when immersion or lore, fundimentally breaks logic into tiny little pieces of regret and sadness. Oh well.
Frontier probably should have made it so we
physically transition into the fighter (this would mean it'd have to dock to swap between AI/ human from a lore/ immersion perspective, even though the game can swap us between ships like magic) but for reasons of gameplay and more seamless 'transfer' invented telepresence, since there's some lore loophole that apparently allows it. This is far more dynamic in battle, and removes the need to dock endlessly to swap between pilot modes, but there's a pretty heavy cost.
I think, personally, there would be more options for different types of ship-launched vehicles if we actually relocated to them, rather than remote control; even if that meant it was a little less fluid. Means we could launch a small shuttle to visit bases, etc. Be able to land on planets. Dismiss mother, and so on. There's more
fluidity in telepresence, but more
potential in direct control.
It also means Frontier could unify hangers, so have various sizes that can carry SRV, or SRV + 1 fighter, or 2 fighters no SRV and so on. Imagine an explorer who could carry 1x SRV and 1x fighter?
Leave mother in orbit and head on down in a nimble, fast ship that can scout areas; call mother in, re-dock, land mother, then launch SRV. So many options!
SLF is an interesting approach that is fundimentally constrained by using lore. Rather than logic. Logic (we get in the thing because that's how SRV works so let's shoot for logic and consistency; same thing for fighters) has more value over lore, imho, simply because it's indeed
consistent in application; you can make lore fit logic, the reverse isn't true. It's a hard thing to grasp, that.
Which is why I tend to bang on about logic and consistency.