Tonight I was winged up with the old man and we decided to try a surface mission to kill 3 skimmers. They were located in a sprawling +++ base with multiple goliaths and a lot of guardians. We both landed and approached the base, we immediately were swarmed and I died first while tried to flee to regroup. I spawned in my anaconda in orbit and proceeded to dive as fast as I could to provide air support and keep him alive.
Except you pretty much can't now.
As I desperately boosted towards him and came within range, I realized I couldn't lock the skimmers with my weapons (I had remembered reading about this change). So as I fumbled into the right screen to set my turrets to forward fire, I turned my view back to watch him die. Now I understand that FD implemented this because people were cheesing bases with their ships, but this solution just feels...lame. The only way I could lock the skimmers was to try to graze them with my turrets in forward fire, then when they attacked, I could lock for a few seconds after switching back to target only. This is a sloppy fix. I'd rather s be able to do their cheesy activities on their own time then deal with these screwy mechanics as some kind of fix. Meanwhile, if you roll onto a base that has its own air support, be prepared for your SRV to be absolutely obliterated from the sky as you can do absolutely nothing. Don't even get me started on what happens if you collide with a skimmer.
I'm not trying to be super negative here, I just think it was a lot more fun before to be able to swoop in and save the day with your ship. It gave such a great sense of scale. Sometimes it was nice to just melt skimmers from the air because it revealed just how big and powerful even the small ships are against lesser machines.
I can pilot a warp bubble encapsulated ship through the corona of a star and refuel myself...but I cant lock onto an RC drone with a gun bolted to it. That seems wonky to me...
Here's hoping for another pass at surface combat yes? please? Thank you.
- - - - - Additional Content Posted / Auto Merge - - - - -
Yikes this is a duplicate post. How do I delete?
Except you pretty much can't now.
As I desperately boosted towards him and came within range, I realized I couldn't lock the skimmers with my weapons (I had remembered reading about this change). So as I fumbled into the right screen to set my turrets to forward fire, I turned my view back to watch him die. Now I understand that FD implemented this because people were cheesing bases with their ships, but this solution just feels...lame. The only way I could lock the skimmers was to try to graze them with my turrets in forward fire, then when they attacked, I could lock for a few seconds after switching back to target only. This is a sloppy fix. I'd rather s be able to do their cheesy activities on their own time then deal with these screwy mechanics as some kind of fix. Meanwhile, if you roll onto a base that has its own air support, be prepared for your SRV to be absolutely obliterated from the sky as you can do absolutely nothing. Don't even get me started on what happens if you collide with a skimmer.
I'm not trying to be super negative here, I just think it was a lot more fun before to be able to swoop in and save the day with your ship. It gave such a great sense of scale. Sometimes it was nice to just melt skimmers from the air because it revealed just how big and powerful even the small ships are against lesser machines.
I can pilot a warp bubble encapsulated ship through the corona of a star and refuel myself...but I cant lock onto an RC drone with a gun bolted to it. That seems wonky to me...
Here's hoping for another pass at surface combat yes? please? Thank you.
- - - - - Additional Content Posted / Auto Merge - - - - -
Yikes this is a duplicate post. How do I delete?