Hi all, forgive me if this is either stating the obvious or already been said but I’ve noticed since the latest update (which I’m liking so far - thanks FDev!) that surface prospecting now seems to follow a set of rules with material drops which is far less time consuming than the old RNG way.
That is to say, when you drop in to a geological surface signal (such as Silicate Vapour Fumaroles) and then start blasting all the different crystal clusters, they always drop the same materials: either a narrow range or a specific one.
This is my example from playing today:
I’m looking for Technitium for some engineering I’m doing. So I open up EDDB and look up the nearest planet with high percentage of that material and hop on over to it.
Before update - fly down to planet surface, drive around in SRV looking for the rock formations most likely to drop the rare mats (normally metallic asteroids and outcrops), blast them and pray that I’d get lucky every once in a while.
After update - Scan planet on arrival using DSS, map surface using probes. Now I have all the geological surface signals. Fly down to one and am greeted by Silicate Vapour Fumaroles (on this particular planet). Driving around I notice different crystal and rock formations attached to these fumaroles or on rocks in the immediate vicinity. Nice touch, more immersion than just having to blast random rocks.
Now the interesting bit - I notice after a little while blasting, that Technitium is always and only dropped by the ‘Needle Shard’ formations. The ‘Piceous Cobble’ formations always drop either Iron or Nickel. The ‘Crystalline Fragments’ always drop Chromium and the ‘Crystalline Cluster always drops Mercury, Arsenic or Cadmium.
I have tested this over multiple geological surface signals on the particular planet I’m on and the results are always the same.
Now, if this is “working as intended” then surface prospecting for rare mats just got a whole lot less tedious. Just look up a planet with the highest percentage of the particular material you are looking for. Map it to find geological surface signals, explore those with the SRV and take note of which rock formations drop the material you’re looking for and then you can just farm that type.
A nice QOL update if this all holds true. Just thought I’d share my experience so far.
Stay safe in the black CMDRS!
That is to say, when you drop in to a geological surface signal (such as Silicate Vapour Fumaroles) and then start blasting all the different crystal clusters, they always drop the same materials: either a narrow range or a specific one.
This is my example from playing today:
I’m looking for Technitium for some engineering I’m doing. So I open up EDDB and look up the nearest planet with high percentage of that material and hop on over to it.
Before update - fly down to planet surface, drive around in SRV looking for the rock formations most likely to drop the rare mats (normally metallic asteroids and outcrops), blast them and pray that I’d get lucky every once in a while.
After update - Scan planet on arrival using DSS, map surface using probes. Now I have all the geological surface signals. Fly down to one and am greeted by Silicate Vapour Fumaroles (on this particular planet). Driving around I notice different crystal and rock formations attached to these fumaroles or on rocks in the immediate vicinity. Nice touch, more immersion than just having to blast random rocks.
Now the interesting bit - I notice after a little while blasting, that Technitium is always and only dropped by the ‘Needle Shard’ formations. The ‘Piceous Cobble’ formations always drop either Iron or Nickel. The ‘Crystalline Fragments’ always drop Chromium and the ‘Crystalline Cluster always drops Mercury, Arsenic or Cadmium.
I have tested this over multiple geological surface signals on the particular planet I’m on and the results are always the same.
Now, if this is “working as intended” then surface prospecting for rare mats just got a whole lot less tedious. Just look up a planet with the highest percentage of the particular material you are looking for. Map it to find geological surface signals, explore those with the SRV and take note of which rock formations drop the material you’re looking for and then you can just farm that type.
A nice QOL update if this all holds true. Just thought I’d share my experience so far.
Stay safe in the black CMDRS!
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