Newcomer / Intro Surface-retrieval mission that doesn't specify a planet in the system

Very new player here. I've accepted a surface-retrieval mission that specifies that system but not the planet. How do I figure out which planet I'm supposed to go to in order to finish the mission? I've tried scanning the system's Nav Beacon, but nothing happened, either because I already have info on this system or . . . some other reason. Very grateful for any help!
 
Nothing happened when I tried to scan the nav beacon.

Seeing as how I don't even know what FSS is, I suspect there is lots of basic info I simply don't understand yet.
 
Nothing happened when I tried to scan the nav beacon.
Can I just check - once you'd dropped out of supercruise at the Nav Beacon signal did you then fly towards the beacon itself and let the scan which automatically starts in the bottom-left corner of the HUD when you get close then complete?

I do a lot of these planetary scan missions and it's usual for the planet where the mission is to not be revealed until after you've visited and scanned the Nav Beacon. Once the scan completes you typically get an inbox message in the comms panel at the top and the mission planet is then highlighted in your nav panel.

If you've done the above and planet is still not being shown then it may be a bugged mission I'm afraid - they do still happen occasionally.
 
Yep, I came out of supercruise and was pretty much nose to nose with the nav beacon. I got no inbox message and no sign in my HUD that any scan was taking place. Is it possible I'm missing a piece of gear needed to scan beacons? Do I need to have my hardpoints out? I sense there is something very simple I'm simply overlooking.
 
Could you post a screenshot of yor nav beacon? That is an issue that often pops up, so I really want to make sure.
Or take a look at this thread (and the picture I link to): https://forums.frontier.co.uk/threads/encrypted-data-storage-salvage-operation.548350/post-8539185

The "Nav Beacon" position marker (aimed at in the above picture) is just a point in space, it's not scannable. The "Navigation Beacon" object (circled in red on the radar) is a beeping satellite that is scanned automatically after you select it and point your ship at it.
 
FSS = full spectrum system scanner.
here you got a tutorial:
Source: https://youtu.be/_A8HvjEidNA?t=54


Mission locations will be indicated with a orange marked ring in the FSS making them quite easy to find once you got used to it.
There is also an advantage with the FSS that it always work as Nav beacons are not always reliable, some systems just don't have them or they can be in a compromised state.
 
Sometimes they glitch. If after you've done the nav beacon scan it doesnt become displayed in your nav panel an fss scan for signal sources usually does the trick, though not always. Just to check did any of the bodies in system become highlighted blue (default color scheme) in the nav panel?
 
As I expected, the glitch was in me and not the game. I was targeting the wrong nav beacon (or rather, the nav beacon's theoretical position and not its actual position).

While I have y'all, why do nav beacons have two positions, one theoretical and one actual?

Thanks for all your help! The community around this game is (nearly) as impressive as the game itself.
 

Thwarptide

Banned
I was targeting the wrong nav beacon (or rather, the nav beacon's theoretical position and not its actual position).
DOH!
1532979576155.png
 
.........
While I have y'all, why do nav beacons have two positions, one theoretical and one actual?
..........

One is a physical item the other is a navigation marker on your instruments (the HUD is an instrument).

If you have GPS in your car and it takes you to, say, Stonehenge your nav shows you the graphic of your destination - your eyes show you the physical thing (or not if it is raining and a million Hippies are tripping at solstice). ;)
 
While I have y'all, why do nav beacons have two positions, one theoretical and one actual?

Unlike most other critical artifacts in the game, nav beacons are movable and destructible. If you (or an NPC) bump into them, they move, and get damaged. If you shoot them (or ram them) enough, they explode. So there needs to be two separate references: the "Nav Beacon" waypoint (the "theoretical" location of where a nav beacon should be), and the actual beacon. The beacons themselves usually spawn in a few hundred metres away from the waypoint position; they are never at the actual waypoint (unless some weirdo grabs onto it and nudges it over there).
 
Unlike most other critical artifacts in the game, nav beacons are movable and destructible. If you (or an NPC) bump into them, they move, and get damaged. If you shoot them (or ram them) enough, they explode. So there needs to be two separate references: the "Nav Beacon" waypoint (the "theoretical" location of where a nav beacon should be), and the actual beacon. The beacons themselves usually spawn in a few hundred metres away from the waypoint position; they are never at the actual waypoint (unless some weirdo grabs onto it and nudges it over there).
Always something I didn’t know.
 
Unlike most other critical artifacts in the game, nav beacons are movable and destructible. If you (or an NPC) bump into them, they move, and get damaged. If you shoot them (or ram them) enough, they explode. So there needs to be two separate references: the "Nav Beacon" waypoint (the "theoretical" location of where a nav beacon should be), and the actual beacon. The beacons themselves usually spawn in a few hundred metres away from the waypoint position; they are never at the actual waypoint (unless some weirdo grabs onto it and nudges it over there).
Seriously? You can damage and destroy nav beacons? Are you sure?
 
Unlike most other critical artifacts in the game, nav beacons are movable and destructible. .....
Seriously? You can damage and destroy nav beacons? Are you sure?

Doesn't look like you can either move or damage them:


EDIT: - I should have said "any more" in the above sentence, sorry. I seemed to remember not damaging nav beacons on colliding with them and they had not seemed to move from the collision, so I went into the game to check, hence the video.
 
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