I've figured an approach that works all the time for me, based on the type of site the Data Point is at:I hope this isn't necromancy, but how do you scan the data point and be outside the trespass area?
For Outposts with security barriers (Trespass perimeters), the structures are always arranged the same, and there is a spot on the side of the rectangular perimeter near the large turret where you can slowly approach the Data Link, and it will become selectable (Active) before you trigger the Trespass Alert. If you approach this end of the barrier such that the small turret is hidden completely behind the Data Point structure, you will eventually find this point as you approach -- SLOWLY! 2mps is as fast as you want to go here. Use full zoom on your scanner when close to the perimeter. It may look like you are "under" it but that's just a perspective thing. Make sure the path directly behind you is clear of obstructions like boulders. Stop as soon as the DP is selectable. Put yourself in reverse, scan the Private Data Point, then immediately bug out in reverse -- if you lined things up properly the Data Point structure will interrupt the small turret's line of sight and it cannot fire on you. The big turret will ignore you if you don't trip the barrier alert. Stay in reverse for a few hundred meters if you can, then swing around and head for your ship. You may take a few hits from the small turret but not if you get far enough away.
I always park my ship 1.5 km away from the Outpost, out of range of the big turret, which fires on your ship if it can when you scan the Private DP. If you follow your own tracks back to your ship you can go quite fast, I usually hit 20+mps depending on terrain and gravity. Board the ship, launch, immediately go to pitch 85-90 (Escape Vector) and boost to break Mass Lock, then supercruise out. I usually have an escape Route set up, so I go into Navigation, select my Route target as destination, and as soon as it's possible to do so, jump to it. Eight minutes or so later I can jump back in and the bounty has become a fine.
IMPORTANT: Always check your scanner for wandering ships before scanning any Private Data Point. Wait until they go out of your scan range before proceeding. If one is parked nearby (you should see it when flying in), abort the landing, do a fast low-altitude supercruise, abort that by hitting the Glide point too shallow, and return to the Outpost, the ship will usually be gone.
TIP: When landing 1.5km from the site, point your ship away from the Outpost, so when you bug out you're instantly putting distance between you and the big turret.
I always park my ship 1.5 km away from the Outpost, out of range of the big turret, which fires on your ship if it can when you scan the Private DP. If you follow your own tracks back to your ship you can go quite fast, I usually hit 20+mps depending on terrain and gravity. Board the ship, launch, immediately go to pitch 85-90 (Escape Vector) and boost to break Mass Lock, then supercruise out. I usually have an escape Route set up, so I go into Navigation, select my Route target as destination, and as soon as it's possible to do so, jump to it. Eight minutes or so later I can jump back in and the bounty has become a fine.
IMPORTANT: Always check your scanner for wandering ships before scanning any Private Data Point. Wait until they go out of your scan range before proceeding. If one is parked nearby (you should see it when flying in), abort the landing, do a fast low-altitude supercruise, abort that by hitting the Glide point too shallow, and return to the Outpost, the ship will usually be gone.
TIP: When landing 1.5km from the site, point your ship away from the Outpost, so when you bug out you're instantly putting distance between you and the big turret.
It's not necromancy but it can be somewhat perilous so be careful and good luck!
EDIT: So far I have identified 4 types of sites where these scans can take place, two Outpost types and two Building types. Those with Public DPs have a different layout than those with Private DPs. Each type of site has its own security arrangement but they are perfectly consistent (so far) and you can learn how to deal with each very quickly, as they can be recognized from the air by their layout.
'NOTHER EDIT: Just finished a PSJ Using this strategy and it worked perfectly again, which was critical as it was a high-G planet -- 4.2 G on the surface. Talk about crawling back into supercruise! Just as I cleared Orbital Flight altitude the Greenies (Fed Authority) started sniffing around me, and I had to dodge not only the planet's influence but also its very extensive ring system while trying to find a clear bead on my jump target. Such funs!
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