No need to prevaricate - it is an index. One of the changes that fdev added after Cmdr feedback, so we could tell them apart.Pretty sure it's just an index.
The next improvement would be tagging each one with an icon after you've visited it()... as well as showing them on the Surface Map ().No need to prevaricate - it is an index. One of the changes that fdev added after Cmdr feedback, so we could tell them apart.
Is the number at the end, the actual number of samples there are to find at the landing site, or what?
I was one of the CMDRs feeding back on this - I was pretty pleased with the devs' response.No need to prevaricate - it is an index. One of the changes that fdev added after Cmdr feedback, so we could tell them apart.
The next improvement would be tagging each one with an icon after you've visited it()... as well as showing them on the Surface Map ().
(*)indicating the type if you scanned it.
I'm assuming this is a joke unless you believe there's a direct correlation between the number of sites on a plant and and how hard it is to get to them.What i have observed is that the number are not really indexes. Im in the Hip 36601 system collecting raw mats from around that large system. Each of the planets that did the detailed surface scan, reviled many sites that are numbered. I found that the sites with the higher numbers were very difficult to access with ships to land and it is very hard to drive srvs around due to the very rough terrain. The sites with lower numbers are very easy to access for terrain. I am lead to believe it has to do with difficulty rather than a simple index scheme.
I'm assuming this is a joke unless you believe there's a direct correlation between the number of sites on a plant and and how hard it is to get to them.
I don't think that's the case but it's an interesting theory & one than you could testWhat i have observed is that the number are not really indexes. Im in the Hip 36601 system collecting raw mats from around that large system. Each of the planets that did the detailed surface scan, reviled many sites that are numbered. I found that the sites with the higher numbers were very difficult to access with ships to land and it is very hard to drive srvs around due to the very rough terrain. The sites with lower numbers are very easy to access for terrain. I am lead to believe it has to do with difficulty rather than a simple index scheme.
I thought it was an inverse square law?
It's hip to be inverse square.
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I flew around some more in that system and one of the moons had many sources and a look in the nav panel shows numbers up to 22 however a quick glance shows less than 22 entries. I also decided to visit the geo site sources and started with the "1" and it was an very easy terrain. As I moved up the numbers I found the terrain getting harder to land at and access. Im headed to the Outotz LS-K d8-3 system to get some other mats. I will see if its the same .I don't think that's the case but it's an interesting theory & one than you could test![]()