Surface Stations do not produce commodities

O7.

My three surface stations do not produce any commodities. Zero - niente - nada - nichts.
I have two extraction sites and one industrial plant.
Another medium industrial station is in orbit. This one is producing goods.
Maybe a building of type "colony" is missing?
any idea? maybe I missed some colonization rules?? - any help is appreciated.

thank you very much
 
Adding so that I can watch this. I have the same issue for my surface Extraction station. Nothing in Market. The Mission Board works fine (as of today).
The Market for the Orbital outpost is fine.
 
Settlements don't produce anything directly, their products get shipped to ports, outposts and starports. Also have you built any planetary hubs?
 
My three surface stations do not produce any commodities.
Larger ports seem to be producing only about 2% of the commodities their populations would "expect".
Odyssey Settlements have such low production normally that if the same thing happens to them they might end up producing nothing at all.

(Why this happens is not known at this stage)

Settlements don't produce anything directly
This isn't how normal (non-colonisation) Odyssey settlements work. They have (small) markets which sell some products.
 
Larger ports seem to be producing only about 2% of the commodities their populations would "expect".
Odyssey Settlements have such low production normally that if the same thing happens to them they might end up producing nothing at all.

(Why this happens is not known at this stage)


This isn't how normal (non-colonisation) Odyssey settlements work. They have (small) markets which sell some products.
Yeah but wouldn't those markets fill only after the ones at the end of the line get supplied? Like water filling up a bucket, which fills another bucket and so on. The top most bucket would only fill once the ones below have been filled.
 
Settlements don't produce anything directly, their products get shipped to ports, outposts and starports. Also have you built any planetary hubs?
no, only an industrial outpost - orbiting the planet.
 
Data for consideration. A friend has a system with the following:
1 - Orbital Outpost - Industrial
1 - Surface - Settlement - Extraction T2 L
1 - Orbital - Installation - Mining Outpost
1 - Orbital - Installation - Government
1 - Orbital - Installation - Relay Station

The Orbital Outpost does not orbit the Extraction Settlement. The Orbital Outpost Market does not include any Extraction Commodities, but it has High Demand (low numbers) for Metals.
The Extraction Settlement has 1 Gold and 1 Tantalum for sale. High Demand numbers are between 2 - 27 for typical items (consumer, foods, machinery, minerals)
Speculation is that population may play a significant role, though it's hard to confirm at this point.
 
Speculation is that population may play a significant role, though it's hard to confirm at this point.
In the normal case, market demands and supplies are proportional to the square root of the station population (with a random "noise" factor for a lot of goods so that some stations are better at Indium and some are better at Gallium)

When I've done those measurements for my initial industrial outpost, it tells me I have a station population of 3 people (it's actually 5500, so I'm getting about 2% of the commodities I'd expect).

What's not clear yet is if this a permanent state for these new stations (they've been thrown together on a shoestring budget, all the staff are new and inexperienced, and therefore they have minimal production) or if there are future constructions which can boost their productivity in some way.
 
BTW If you place any settlement on a planet that doesn't have a first footfall that means the construction crew got first footfall. So you cant make first footfalls there anymore.
First do the footfall, and then place the settlement.
This appears to be tied to when the system is claimed (beacon deployed), not the addition of a surface settlement/installation. So get your first footfalls in before you claim :)
 
Data for consideration. A friend has a system with the following:
1 - Orbital Outpost - Industrial
1 - Surface - Settlement - Extraction T2 L
1 - Orbital - Installation - Mining Outpost
1 - Orbital - Installation - Government
1 - Orbital - Installation - Relay Station

The Orbital Outpost does not orbit the Extraction Settlement. The Orbital Outpost Market does not include any Extraction Commodities, but it has High Demand (low numbers) for Metals.
The Extraction Settlement has 1 Gold and 1 Tantalum for sale. High Demand numbers are between 2 - 27 for typical items (consumer, foods, machinery, minerals)
Speculation is that population may play a significant role, though it's hard to confirm at this point.
Also having this issue, and I have a related question to this in addition to the overall question of the extraction facility not working. But are all the stations in a system working in synergy, or only the ones orbiting the specific planet/moon? Like if we have a surface extraction settlement on a moon, then 2 planets over a station, is that station still maybe being fed by the extraction settlement 2 planets over?
 
This appears to be tied to when the system is claimed (beacon deployed), not the addition of a surface settlement/installation. So get your first footfalls in before you claim :)
Hmmm, not sure that's true. I cliamed my system and there were a few moons without first footfalls so while I was hauling I would drop by one before I logged out for the night and step out onto it. I got those first footfalls. After my first station went live I noticed that was no longer working. So I think once it becomes an officially inhabited system with a live starport then no more first footfalls.
 
Hmmm, not sure that's true. I cliamed my system and there were a few moons without first footfalls so while I was hauling I would drop by one before I logged out for the night and step out onto it. I got those first footfalls. After my first station went live I noticed that was no longer working. So I think once it becomes an officially inhabited system with a live starport then no more first footfalls.
Yep! What I intended to write and failed to, lol. Once the Primary Port is completed, no more footfalls. Thanks for the correction.
 
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