Surprised at so many people dissing ED

Really nerve-wracking and heart thumping. I hadn't docked in a while, so wasn't sure where I'd respawn.

Basically, the jump happened as normal, but you know when the sun first appears and rushes towards you, filling up the screen? Well this one started already filling up the screen, and then rushed toward me. Took a split second, but it was enough time to cause me to gasp.

There was nothing but sun, light, fire, then as soon as it was there, it was gone, and another sun was in front of me. I turned 90 degrees and with throttle set to full, I sped away as fast as possible, keeping one eye on my heat as it rocketed toward 170 degrees. You start taking damage once you hit 150 degrees, so starting with the heat level from the jump, and then really quickly to over 150 was not fun.

Had I been killed in that section, I'd have certainly quit there and then. I quickly docked at the closest station (2 more jumps away) and started recording from that point on, just in case it happened again, so pretty much everything after that is on video.

Shame it's not as exciting though. I kind of wanted a Star Trek Voyager welcome when I finally reached Earth. Instead, I was simply Interdicted and offered a Sidewinder to buy... :(

What system was that? Could be a buggy system. If it's near enough, I'll run over and see if I get the same experience.
 
What system was that? Could be a buggy system. If it's near enough, I'll run over and see if I get the same experience.

I'm afraid I don't remember, but it was on route from Hath to LHS 3549 in a basic Hauler with no cargo and doing the trip via the shortest route, and from LHS 3549 to Sol.
 
I'm afraid I don't remember, but it was on route from Hath to LHS 3549 in a basic Hauler with no cargo and doing the trip via the shortest route, and from LHS 3549 to Sol.

I'd be curious to know the classification of star/stars. I remember exiting HS around a white dwarf, thought it was a normal sized main-sequence star at first, just far away. If the one that ate you was a hypergiant like Eta Carinae, I could imagine the game dropping you out in the photosphere or something. Definitely a bug that needs fixing, I admit.
 
I had a similar experience with a white dwarf. I made the mistake of assuming it was a normal star far away and didn't change course in time and the SC had gotten up some speed and the ship exploded after only a few seconds of warnings.

What I did notice before I exploded was that I was deep inside the 'danger circle', yet the star was still only a tenth the size of the viewport.

Maybe this is intended with any white dwarfs. After that experience, I ALWAYS veer away from the star the moment I come out of HS.
 
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I agree with those who want more complex missions, npc interaction etc. Hopefully we'll see this in December. Unless I remember incorrectly, the current mission choice is no more limited than FFE (excepting the Thargon missions).

Re the frustration some people have had figuring things out - I actually enjoyed this aspect of the game. I found everything in the game logical enough to work out. I really enjoyed making schoolboy errors early on and leaning about the game. Maybe it's because I have 30 years of gaming behind me and I find the lack of hand-holding a refreshing change.

I'm not knocking people who are trying and having a hard time though. Perhaps FD should include more tutorials on the game mechanics, aimed at people new to this type of game.
 
I've spent a few hours in Gamma and am LOVING it. Apart from maybe adding a story arc, and large scale dynamic events (gold rush, warfare etc) I don't know what more FD could do.

They pretty well summed up the experience with the "blaze your own trail" tagline. All the marketing has very well indicated what type of game to expect. What do people want? "NB: This game is not COD" written on everything?

I love a good AAA shooter btw, but this is something very different. This is a game to take you on an amazing journey which, for me, it does 100%

If you just want a space shooter (nothing wrong with that), there's plenty of great games out there to suit your tastes. They're not hard to find.

Rant over. I honestly don't get the criticism and negativity here.

Finally: WELL DONE FD!

I'm glad to see other people saying this. With all the whining on here it sometimes feels like you are in the minority. I guess many other like minded people are just too busy enjoying the game to post on here!
 
It's not that people want COD in space. People largely feel the world is EXTREMELY shallow at the moment. You have standard fetch, go from A-B, kill NPCs. There's currently no visibility on the inner workings of the background sim. IF something impressive is going on there.... there needs to be feedback through the UI so players can understand whats happening around them and make gameplay decisions related to it.

We've been told we can impact the world around us through our actions..... Frontier needs to show us this somehow and right now they are not.

Thing is.. it's a good space shooter. Different ships.. tons of weapons and load out choices, and great combat.
It's a good shooter.
What it's not is a compelling, living sci-fi universe with meaningful cause and consequence.
You don't really blaze your own trail.. you just blaze.

+1 very true. How much can the devs improve this before release?
 
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Well I had a courier mission earlier, transporting some goods. I randomly stopped off at a USS en route to find a NPC telling me the mission was not what I thought it was (ie the organisation hadn't told me the whole truth). I was offered slightly more cash if I chose to abandon the mission and reported to a nearby system. The increase wasn't significant so I carried on with the delivery. I then headed about 250ly away to find my Dad and try to link up (he's struggling). So I haven't headed back yet to follow up, but looks to me like there's some dynamic aspects under the hood. From what little I've seen so far. . . .
 
The issue is, this game is a bit too much like the original Elite. Plus it lacks content in areas people expect the most from, and neither the gorgeous 400 billion systems nor the 30 ships will save it.

It's like a great skeleton for a game that now needs meaningful things to do. You could get away with this kind of thing a while ago, games like Pirates! did it very well, but people now have higher standards than this, and also had great expectations. The "story arc" and "large scale dynamic events" are precisely the kind of thing this game lacks, on top of more social activities, and more bug fixing.
 
And that's because Elite: Dangerous is people

We're looking around the inside of a huge arcology, and complaining that it's too quiet. The shop's not open. The curtain has not gone up on the show. The doors are still closed. We're wiggling lightswitches and kicking skirting-boards, to try to make sure that in about 3 weeks when the show starts for real, it's as good as it can be.

Maybe you missed the way you bought into a BETA.

This is the technical rehersal - we don't get a dress rehersal for this show. When the curtain goes up, it goes up for reals.

I don't know about you, but I still remember that as a Tester, my job is to try to break this stuff - then submit a ticket.

It's gotta be all right on the night.
 
And that's because Elite: Dangerous is people

We're looking around the inside of a huge arcology, and complaining that it's too quiet. The shop's not open. The curtain has not gone up on the show. The doors are still closed. We're wiggling lightswitches and kicking skirting-boards, to try to make sure that in about 3 weeks when the show starts for real, it's as good as it can be.

Maybe you missed the way you bought into a BETA.

This is the technical rehersal - we don't get a dress rehersal for this show. When the curtain goes up, it goes up for reals.

I don't know about you, but I still remember that as a Tester, my job is to try to break this stuff - then submit a ticket.

It's gotta be all right on the night.

On one hand, I've been following ED for a while now, and the development pace is quite astonishing. There is also the fact that we only have access to less then half of the ships that'll be included in the initial release making me hopeful that Frontier has more cards up their sleeve. Just as you said, the main show is yet to come (or so I hope). Combine that with the fact that these people really love their game, are passionate about it and have big plans for the future and one could see only accolades in the future.

On the other hand, the cynic in me recalls a legion of games released in unfinished states, permanent betas or with no new things added shortly before and long time after the release. There is also the fact that other then a poor trade/grind system, awesome combat module and really really purty graphics there isn't that much that this game offers.
As a space enthusiast I'm sure I'll have some fun exploring the game and the universe, but I can also see your average Joe asking himself what to do next shortly after figuring out how to successfully land on a station.. And all the ambitions in the world won't bring new content if the game flops.

In short, I'm divided between disappointment about what little I can see in the game and amazement about developer mad skillz (and hope for the release/future of the game).
 
And that's because Elite: Dangerous is people

We're looking around the inside of a huge arcology, and complaining that it's too quiet. The shop's not open. The curtain has not gone up on the show. The doors are still closed. We're wiggling lightswitches and kicking skirting-boards, to try to make sure that in about 3 weeks when the show starts for real, it's as good as it can be.

Maybe you missed the way you bought into a BETA.

This is the technical rehersal - we don't get a dress rehersal for this show. When the curtain goes up, it goes up for reals.

I don't know about you, but I still remember that as a Tester, my job is to try to break this stuff - then submit a ticket.

It's gotta be all right on the night.

How much depth do you think they can add in less than a month?

Also, how many new players do you think it will take to make a 400 billion star system game actually feel alive instead of just seeing dozens of NPC's try to interdict you. You can keep kidding yourself that it's fine because it's beta, but when exactly would you like people to criticize the game?

I think maybe you missed the point of a beta actually, as a beta is generally to gain feedback and bugtest.. but apparently feedback other than "I'm McLovin it" causes sore bottoms here. As a tester your job is to criticize, test, and consider the future of the game, and if a whole TONNE of features aren't added pretty quickly, there won't be a playerbase a year from now.
 
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Well I for one would be far more comfortable with FD giving statement as such:

"We have the base of the game going. There is lots of stars and there is shooting, with minimal multiplayer options. The universe is gorgeous, and the sound is great. If you like shoot stuff for hours, you will have fun.

If you like to play space trucker? yes, we have fix for you too. You can haul stuff for hundreds hours till you unlock highest tier ship.. and many more till you fully upgrade it.

MMO features, like the ones you would expect for a title that tries to take "greatest multiplayer space adventure game ever created"[source] mantle from EvE, would be added through next 2 years of planned developement"
This would cut down controversy by about 90% (as those wanting "Elite 4" seem to be never getting a clue).

As there is no such statement, there is great rift between what is observable (and, given industry standards, feature frozen) version of game and what is described both on DDA and "about" page (not to mention dev videos)

Thus controversy, and I guarantee it will only get worse, as the closer we are to release, the more people are beginning to see that "god patch" is not coming, and what we have is what we have (because implementing such wide reaching systems require lots of time and testing.. cannot be just rolled out as they are without major disaster). There are too much bugs in what we have, and "gamma" seems to be what other called beta- a major bughunt before release.

Offline gate was mainly PR disaster. Lets hope we would not get "also-not-MMO-gate" in .. 2 weeks?
 
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Probably gonna leave the forums for a while. All the negativity and frankly, all the stupidity around here is making me sad every time I visit. People are so freakin' spoiled. I love the game and I can see TONS of potential for future features. I'm going keep playing and so far I'm loving every minute of it and I HOPE the forum stops being the crapfest it is right now.
 
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