this is not a windows 10 issue specifically, optical out is limited in terms of bandwidth, there are certain ways to get around it yes, but mostly it is a limitation of optical bandwidth, so yeah.It did when I was on Win7 but when I upgraded to Win10 I found out that Win10 has a bug with 5.1 through optical out DTS and only gives you the option of stereo when using DTS. That is a Win10 issue thou and not an Elite issue. below is a link to the bug I'm talking about.
http://answers.microsoft.com/en-us/...g/e9fba1be-06d6-44a1-86b8-7290f88032b9?page=1
Does ED support surround sound? I'm thinking of getting one of those headsets with 7.1 surround sound but I won't bother with the added expense if it'll still be just regular stereo.
It certainly supports 5.1, I'd need to check on 7.1 but I'd verge on the side of yes.
ED has the best audio in virtually any game I've ever played!![]()
this is not a windows 10 issue specifically, optical out is limited in terms of bandwidth, there are certain ways to get around it yes, but mostly it is a limitation of optical bandwidth, so yeah.
HDMI and other ways of transferring sound have more then enough bandwidth for it, if you are using HDMI output from your graphic card they can drive your sound perfectly.
There is no "surround sound" with headphones. There IS a wide spacial effect but positional audio does not exist on any surround headset.
CMSS 3d was a spacial gimmick along with all the so-called surround headphones offering positional audio.
Never tried one myself but it seems to be a widespread opinion among experts that multi driver 5.1 or 7.1 headsets are just nonsense and not able to produce better surround sound simulation than traditional stereo headsets. And stereo headests will have naturally have higher quality drivers than 7.1 ones for the same price.7.1 headset with multiply drivers are they not surround sound?
Not a specialist, however I do go to a great extent to have as good a audio experience as possible.
7.1 headset with multiply drivers are they not surround sound?
You guys are discussing this in the VR subforum, which makes it totally moot.
A VR experience will use spatial mapping on the audio to give you surround with headphones (rotates with your head movement), or surround with speakers (fixed positioning).
Those arguing against headphone surround are only partially correct. Binaural sound works just fine with headphones, when recorded using a proper physical model (literally a model of a head with mics inside ear canals). The problem is not in the fact that it's two speakers, as we only have two ears anyways. The issue is that the software to simulate it isn't perfect, and can't compensate properly for the actual shape of a human ear and your orientation. However, with VR the engine can be fed head position data and adjust levels and timings to more or less properly simulate the slight volume and millisecond timing changes that occur in the amount of time it takes sound to travel the width of your head.
Speakers are "best" for surround, but the spatially mapped audio is pretty damn convincing to me.
Apparently ED sounds great with "surround sound" headsets, which was the entire point of my OP. Thank you very much to everyone who replied.
I wasn't looking for a doctoral thesis on the pros and cons of hardware vs software audio implementations but if you guys want to keep debating such, feel free to use the rest of this thread to do so. My question has been answered.
"convincing" doesn't mean anything. It's either positional audio or it isn't. Palmer believes they have positional audio for CV1. If so that would mean you could accurately determine if something was in front of you, above, behind, below. Anything less is just a spacial effect and pretty useless. "pretty damn convincing" is rather vague and subjective.