General Swappable SRV turrets

It would be nice if Devs let us swap turrets on our SRVs for specialties:
-Scarab turret - short range paired cannon + material scanner
-Scorpion turret - long range multicannon (Remove that jitter already! Just reduce the damage!) + homing missile
-(Very) Short range mining laser + material scanner - extra material during mining
-Long Range Bioscanner - also shows scanned 1st and 2nd part of species
 
That's a really good idea, but (there's always a but) for the potential for it to make getting another new SRV less likely than it is now, though conversely, by using this method we may actually get a mining capable SRV when we may otherwise not have gotten one. So I'm kinda torn on it, but it makes absolute sense that it could be a customizable SRV feature.
 
I don't see why we couldn't get a customizable loadout at least for the SRVs. I love the idea of more options and weapon systems availability.

I do disagree on one aspect, though:
-Scorpion turret - long range multicannon (Remove that jitter already! Just reduce the damage!) + homing missile
I actually prefer Scorpion turret in combat to the Scarab and the extra shield+armor allows you to close the distance on the enemy. Put full pips on the gun and let the gun wind up 2 seconds, it will become accurate enough to allow you mow down enemies with ease. The effective DPS is higher than on Scarab and allows you to kill on foot soldiers and Sentinels (from Guardian sites) faster and with less effort, it even helps if you play more aggressive insteand of keeping your distance and trying to snipe, drive around them and keep that distance shorter than on Scarab, the only issues I had with Scorpion were those security patrolling ships on specific bases than can chew up on any SRV, even ships if they're not fitted for combat. Plus, you have 500 more bullets in the gun compared to Scarab +an additional 2000 rounds magazine to reload after emtying the first one.

But, coming back to my initial point: having more loadout options ESPECIALLY on a combat SRV would make great sense. If you prefer long range, then let the player go with accurate weapons, like Multicannons, Cannons, Rail Guns etc. If you want short range, let them go with a Shotgun-type weapon, if they want to go full-ham on the enemy then forget those pew-pew guns and go full KABOOM with your weapons!!!!!!
It's odd how Elite threats explosive weapons though, I think rocket systems, torpedoes etc. should be more devastating since you're more limited in ammo and most of the time, in game, they fall short on damage compared to other weapon systems - especially since there's plenty of counters for them.
 
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I do wonder what would have happened if Odyssey had been a massive fleshing out of SRV gameplay instead of being on foot (that to be saved for a later update). There's so many options that we could have for these- it just needs planetary installations you could drive between to have some kind of missions board. As someone mentioned a mining SRV, perhaps missions/a commodity board offering something for raw mats would have worked.

Given where we've gone I think this is it for SRV gameplay though, even as I hope I'm wrong.
 
I actually like the SRV system as is. Just like i like that SLFs come pre-built, instead of being modular.

That being said, i'd very much appreciate if we'd have more than two SRV options... and preferably at a faster pace than up to now. When Horizon was released in 2015, FD talked about implementing other SRVs in the next time. Turned out that "the next time" was 2021. Based on that, i wonder if the next SRV will be here in 2027 or in 2077 or so. I fear that it's closer to the later than to the first. :(
 
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