Switching modes. I still don't get it.

I see there is no point in discussing the matter with someone who just doesn't WANT to get the point people like me or OP are trying to make.

My apologies, I am simply trying to understand what your point actually is, beyond it being based on a false premise.
So as long as I avoid meeting you, the game is "easy mode", did I get that right?
 
Okay, I'll bite,

Scenario One - Player in SOLO ONLINE, flying a Cobra, taking on 3 Elite Ranked Eagles.
Scenario Two - OPEN ALL, 3 pirate players in a 'wing' attacking a player controlled Hauler.

Which one is easy mode again?

My point is that it is nowhere near as 'black and white' as the quoted text implies.

I agree but I think I have different expectations of a mmog and therefor I really can't agree with the fact that players can avoid other players by just switching play-modes. It just doesn't feel right but I guess I have to live with that.
 
My apologies, I am simply trying to understand what your point actually is, beyond it being based on a false premise.
So as long as I avoid meeting you, the game is "easy mode", did I get that right?


Well in general speaking, yes. If you can avoid running into other players who happen to play as pirates or who are part of a group trying to take control of an important trading route (if that sort of thing will actually be in the game) then it makes things easier if you would just switch to solo and "ghost" behind the enemy lines. Don't you really see what my concerns are? What good for, other than PvP, will open-play be then?
And the fact that there are 400billion systems and players might never see other players doesn't count because there will always be high populated areas in open-play which the vast amount of players will stick to.
 
I agree but I think I have different expectations of a mmog and therefor I really can't agree with the fact that players can avoid other players by just switching play-modes. It just doesn't feel right but I guess I have to live with that.

1st of all the OP said "I heard people will be able to switch from online to not online" , I am sure you do know that is a false statement, but nvm because I do understand your argument :)

I believe that the options of Solo Online, Group Online and Open Online being interchangeable was the best decision FD could have made, it allows new players to catch up with us, here's how :
1. you and I have been playing for months, with cash and ships and many upgrades.
2. New player comes along, what is the point of trying to tackle us with a sidewinder ? He can play Solo or Group, make his $$$ and dogfight the NPCs until he has the means and confidence to come to us in Open play !!!
3. Others not in ED see/hear that being new to the game will NOT be a disadvantage and join up(unlike EVE)
4. win win

So yes, I disagree with you, but have stated my case in a civil manner, hope you will stay in ED :)
 
If you can avoid running into other players who happen to play as pirates or who are part of a group trying to take control of an important trading route (if that sort of thing will actually be in the game) then it makes things easier if you would just switch to solo and "ghost" behind the enemy lines. Don't you really see what my concerns are?

What if I meet those pirates and I happen to have a number of players as a fighter escort? Can't do that in Solo. The Island limits automatically mean you cannot blockade systems/trade routes anyway, even in the All group. There are already 2 very large Private Groups, one is PVE only and the other is "Anything goes" so it's easy to find a large number of players with the same requirements for a gaming environment as you (whatever those may be). So lots of people get to play the game exactly as they want, but to you this is a bad thing?
 
Well in general speaking, yes. If you can avoid running into other players who happen to play as pirates or who are part of a group trying to take control of an important trading route (if that sort of thing will actually be in the game) then it makes things easier if you would just switch to solo and "ghost" behind the enemy lines. Don't you really see what my concerns are? What good for, other than PvP, will open-play be then?
And the fact that there are 400billion systems and players might never see other players doesn't count because there will always be high populated areas in open-play which the vast amount of players will stick to.

You wont be able to blockade in open, this is not EVE, once again it's more like GTA online you can only see players in the same instance.
 
1st of all the OP said "I heard people will be able to switch from online to not online" , I am sure you do know that is a false statement, but nvm because I do understand your argument :)

I believe that the options of Solo Online, Group Online and Open Online being interchangeable was the best decision FD could have made, it allows new players to catch up with us, here's how :
1. you and I have been playing for months, with cash and ships and many upgrades.
2. New player comes along, what is the point of trying to tackle us with a sidewinder ? He can play Solo or Group, make his $$$ and dogfight the NPCs until he has the means and confidence to come to us in Open play !!!
3. Others not in ED see/hear that being new to the game will NOT be a disadvantage and join up(unlike EVE)
4. win win

So yes, I disagree with you, but have stated my case in a civil manner, hope you will stay in ED :)

I totally agree with you when it comes to the ability for new players to catch up - I just think there has to be another way to make sure new players can do that. I don't mind if you can build up yourself in solo to the point where you get a bad-ass Anaconda but I really don't want to see that Anaconda "ghosting" behind me and my group in solo-mode while we try to cut-off an important trading route in open-mode.
But maybe I am completely misled by FD's concept of an mmog and there wont be such a thing like being able to control hyperspace routes or even whole systems by a group of pirates - In that case I apparently bought the wrong game :(
 
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but I really don't want to see that Anaconda "ghosting" behind me and my group in solo-mode while we try to cut-off an important trading route in open-mode.(

You can't do that anyway, it's never been part of the game design, this is not EVE.

But maybe I am completely misled by FD's concept of an mmog

Misled by their concept of an MMO or your personal expectation of what you think an MMO is?
 
I totally agree with you when it comes to the ability for new players to catch up - I just think there has to be another way to make sure new players can do that. I don't mind if you can build up yourself in solo to the point where you get a bad-ass Anaconda but I really don't want to see that Anaconda "ghosting" behind me and my group i solo-mode while we try to cut-off an important trading route in open-mode.
But maybe I am completely misled by FD's concept of an mmog and there wont be such a thing like being able to control hyperspace routes or even whole systems by a group of pirates - In that case I apparently bought the wrong game :(

1. You won't be able to stop peeps getting in to stations as they jump out of SC just outside the no fire zone
2. Interdicting in SC as a group is not yet possible
3. at best you can camp the entry star, and I bet you will have problems holding them there as you will need to be within 6KM of your targets within seconds before they SC out
4. many will get past you because,even in OPEN play, they WON'T be in your instance !!!

This game was always known to be PvE friendly, PvP being a much smaller part of it, sorry :(
 
OK, thanks for clearing this up for me. So can you tell me, what would be the incentive for anyone to go into open-online, knowing that their ship could be blown up by an actual human (non-AI) commander? I would think the open-online is more dangerous. But what is the incentive to be in that mode?

Hi Starjammer!
I think that's why its called 'Elite:Dangerous' ?......
 
Hi Starjammer!
I think that's why its called 'Elite:Dangerous' ?......

No .. the game is called ED because of the rating you need to be before the Elite Federation of Pilots will approach you with missions.

And the reason for going into open is to meet new people / have fun ... not everyone is a psychopath - I have been flying around for 4 days now, no shield generator, no weapons, wanted and whilst bumping into plenty of commanders only 1 tried to have a go. On the whole people are quite reasonable, it's just that you (in general) focus on the bad, not the good ...
 
I'm really looking forward to the new insights that are bound to come from going over all this again when nothing has changed or is slated to change...

Then perhaps you would like to change channel or turn it off. There are new people joining all the time and they don't have the luxury of trawling through all the threads so please try and be a little considerate
 
But maybe I am completely misled by FD's concept of an mmog and there wont be such a thing like being able to control hyperspace routes or even whole systems by a group of pirates - In that case I apparently bought the wrong game :(

yep fraid so :( ED isnt that sort of game. SC may be more your think but it wont be out for a while.

You have presumably already paid your money now, so why not give it a proper chance, maybe it will win you over and convince you there is another way to play a space game.
 
This is from a person who likes the idea of switching just so some guys see solo its just not an easy mode.

I love the inmersion I get when Im playing solo. I get really into the world.
Then I see on the comms "hey buddy. Whats up?" Inmersion broken.
I get into a fight with a pirate ship that was trying to kill me and it suddendly disapears, player logued off, inmersion broken.

But also I sometimes enjoy flying with others or chatting with another player while mining.

That is the reason I like the option of switching.
If you guys are worried that a player with a bad ass anaconda that just came out of solo mode is going to kick your butt heres some news 400billion systems. We have barely 2500 and is already hard to meet other players in game.
If you are worried you are not going to have noobs to troll or shoot at then Im glad this option exists so I dont have to be forced to play with you :)

Edit: forgot tho add. Solo mode will always be more stable than open (from what Ive seen in beta) and not everyone has a reliable conection. So why take out the oportunity from those who cannot be on open all the time?
 
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yep fraid so :( ED isnt that sort of game. SC may be more your think but it wont be out for a while.

You have presumably already paid your money now, so why not give it a proper chance, maybe it will win you over and convince you there is another way to play a space game.

Well, I planned to buy SC as well anyway so maybe that will satisfy my needs as an evil bad-ass pirate who ain't taking sheet from nobody :p

But tbh I really did expect a bit more from ED than just being an awesome solo-play game. Ever since the first elite came out I was dreaming about how awesome it would be if you were able to play it in multiplayer with a huge community - I didn't expect it to be like that, that's all.
I sure still like the ED universe and most of the game mechanics and also the deep immersion you get from being a commander... anyway, I will stick to it at least until the final release and see how things are going.

The only other thing that starts to concern me is the tendency to 'artificial balancing' (don't know a better term) where stuff like sensors aren't working logical since you have to face the target in order to get additional info - Which really makes no sense since the radar already shows the type of vessel, the positioning and even the way it's facing compared to your ship.
I really hope the design choices they make will not go in the same direction as for example in Planetside 2, where you actually can not equip a laser-sight and a forward-grip to the same gun at the same time. Even if there are reasons to change things for balance's sake it should always first follow the rules of logic and not only the rules of necessity. I hope you get what i am trying to say (cause English is not my first language)
 
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