Why are there so many Fleet Carriers in the Swoilz XX-D c1-30 system?
Yes I do. That is why I was there. The distress call.You don't read galnet, do you![]()
Still will ruin jumps. Because when carrier "scans for landing position" it does "lock" on server, reserves place for itself. Anybody trying to enter/exit SC near that body = Orange Sidewinder. Lock needed to sync servers on all platforms timeouts clients.I really hope there's an option to hide them on system maps in Odyssey, as well as turn them off in the HUD too.
Then you already had your answer,pity you've been late to the party.Yes I do. That is why I was there. The distress call
Fleet Carriers are just the Anaconda Mk 2 now. Frontiers shortsightedness has made them the easy-go-anywhere next big ship to own.
Should have kept to their original vision and made them squadron assets that needed cooperation, mining, and logistics to maintain and move. Now they're a plague and ruin every single system map they swarm to whenever a place is mentioned in GalNet, as well as causing lag issues when there's too many in one location.
I really hope there's an option to hide them on system maps in Odyssey, as well as turn them off in the HUD too.
Thank you . I stand admonished.Then you already had your answer,pity you've been late to the party.