Synthesizing heat sinks could require a long crafting time?

I'm sure the devs have already thought of this, but just to make sure, since limpet synthesis is coming in 2.4.

A crafting time could stop this from being abused in combat, but shouldn't really affect explorers.

It's of course important to also fix the shield booster meta that makes some fights between big ships take way too long.
 
+1

I suggested a while back that synthesis should take time. Then it can be used to balance certain things, like heat sinks, Limpets, even torpedoes and SCB ammo.

I also suggested that dropped heatsinks should be scoopable as a material, and be part of the recipe. Lol

Not all my ideas make sense. :p
 
*yawn*
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We've had this many time already. The general agreement was:
- Introduce production time for -all- synthesis. Somewhere between 15 and 60 seconds, depending on taste.
- Make synthesis create a significant ammount of heat. That would prevent using it in combat, but would be no issue at all for an explorer.
- Optional: limit synthesis to only work with hardpoints stored.
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That set of criteria would allow restocking outside of combat, while not being viable in combat any more.
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In fact, it's always seemd a bit... crucial... for Synthesis to take time. As it is now, it allows players to completely ignore all manners of ammo count/restrictions, which plays a big role in combat balance.

But yeah, this has been suggested to death.

We're getting limpet synthesis next patch, maybe FD will add more than just that... let's hope.
 
In the live-stream they did say "a number of synthesis blueprints are being added, one of them is limpet synthesis."
 
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