System Building is 90% Supercruise Assist and Automated Docking and 10% clicking buttons.

'the gameplay is good because it's bad'

Interesting take on games.

A sim game doesn't have to be monotonous, repetitive and lack the ability to scale mechanics to player ability. leaving most gameplay to be entry level grind loops. That's a choice.

Taking an existing mechanic (trade) and adding nothing to it and making a new feature depend on repeating only that activity many dozens of times on top of timers...is objectively lazy and bad design, especially since trade itself is boring, predictable, and mostly dead air gameplay.

But it's fdev's livelihood. If they think this is the way forward....maybe this vision is more important than mundane things like enjoyment and new users and excitement.
It would be nice if it did actually have a coherent vision beyond not letting anything of consequence be actually driven by players and making everything optional, avoidable, and thus pointless outside of your imagination. Something to drive it into being great at something instead of just having great tech made back in 2014 and a philosophy that ensures it compromises gameplay design built on that tech to such a degree that the tech actually hurts the game.

New features dont have to be for everyone. But they should bring value and innovation to the game. Colonization struggles at that when it shouldn't have to.
I'm desperately waiting for someone to use "if it isn't broken then don't fix it" as an excuse to avoid the addition of adding new, innovative content to the game. As if we still haven't moved on from using Nokia brick phones as our gaming devices to play nothing but snake using number pads.
 
As someone who often does bulk trading as a way to play on the side I am fine with the current way colonization works. For me it adds an element of purpose, that bulk trading lacks once you have tens of billions in money and assets.

I still would have preferred actual individual base/dockable installation building in a modular fashion to system colonization. It would have created a lot less clutter as several people could have built their bases on a single body. Add the ability to decorate interiors and there could have been a lot of money to be made with shop exclusive vanity items :p
 
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