I would like to ask the community if it is a good idea that a carrier parked in an architect system with a development level of 70-100 would cause the carrier not to charge weekly costs. I mean not aquire costs when it is parked in such system, when u are outside everything work as it is working now. Let's say a thank you from the residents of the system for creating a place to live. Would more players develop their systems more?
On the forum or externally on Reddit I have come across posts that the colonization process itself is not very "rewarding" for some.
For me, maintaining a carrier while playing is unproblematic and in principle I do not propose removing weekly carrier costs. If you actually use this element of the game, if not, I would like to have the option to turn off costs other than decommission. Additionally, players have some form of bases that they propose.
On the forum or externally on Reddit I have come across posts that the colonization process itself is not very "rewarding" for some.
For me, maintaining a carrier while playing is unproblematic and in principle I do not propose removing weekly carrier costs. If you actually use this element of the game, if not, I would like to have the option to turn off costs other than decommission. Additionally, players have some form of bases that they propose.
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