...LOL back in the olden days (before Elite) there was a fantastic little 3D shooter called
Encounter on the Atari (i had the 800XL) - each level was a 3D field scattered with 'obelisks' you had to drive around, dodging and hiding behind, whilst taking out enemies who were shooting back at you. They'd also periodically launch heat-seeking missiles at you, so you'd have to slam it into reverse and run away / hide.. but after successfully completing each level, there was this really cool hyperspace sequence that took you to the next level.. and it was basically dodging stars, at ludicrous speeds. Hit one, and you'd never make it to the next level. Here, found a vid of it:
https://www.youtube.com/watch?v=_Sd4ujPJKQ8
...the trick to surviving these hyperspace segues was to only touch the joystick if a collision was imminent; basically resisting the urge to just throw the stick around trying to swerve a course through. As i would later learn, the same basic trick to race driving (minimal input, small corrections). Great fun tho, very addictive game for its time.
I don't know about making the hyperspace sequence a minigame in Elite, tho - i'd just prefer it if the game had been build around a real 3D galaxy, and the hyperspace sequence took you sailing past all the intervening stars, the same way it works in
Noctis, Celestia and
Space Engine et al. Not necessarily lasting any longer, just cementing the impression of an actual contiguous 3D galaxy, rather than Elite's traditional loading screen animation...