I've been hanging out in Durius system lately.
It has multiple High Intensity zones and one Low Intensity (and based on GalNet news, there might be a dreadnaught here too soon?)
Durius also has a drop in zone called "Seeking Weapons" where you can, presumably, bring weapons in your cargo and sell to these Type 9's that are just hanging around inside the dropin zone. (sorta like nav beacon it is always visible on Nav panel). The Type 9's are supporting the non-Empire faction though so I am not selling to those dregs!
Anyone know some other places that have active Conflict Zones? I hear Sanna is warming up, maybe? Any news from there yet?
Lets make a template.
System:
Ruling faction:
Opposing faction:
High Intensity Zones (HIZ):
Low Intensity Zones (LIZ):
Dreadnaughts:
Other information:
System: Patocuda
Ruling faction: League of Patocuda Focus (49%)
Opposing faction: Democrats of Patocuda (39%)
High Intensity Zones (HIZ): 4
Low Intensity Zones (LIZ): 3
Dreadnaughts: Unknown at this time
Other information: 6 out of 7 conflict zones are within 100 Ls of the main star and 25 Ls of Coney Gateway, an Orbis Starport. the conflict is centered on Patocuda 5, an Agricultural world.
System: Gliese 868
Ruling faction: Union of Gliese 868 Green Party
Opposing faction: (Gliese 868 Industries)*
High Intensity Zones (HIZ): 8
Low Intensity Zones (LIZ): 7
Dreadnaughts: -
Other information: 3 Checkpoints
System: Heike (sp, Hekie?)
Ruling faction: Revolutionary Heike Revolutionary Party
Opposing faction: Heike Incorperated
High Intensity Zones (HIZ): 5
Low Intensity Zones (LIZ): 3
Dreadnaughts: None reported
Other information: 1 x Checkpoint
System: Witchhaul
Ruling Faction: ???
Opposing Faction: ???
High Intensity Zones (HIZ): 1
Low Intensity Zones (LIZ): 2
Dreadnaughts: None
Other Information: 3 x Checkpoints
System: Segou
Ruling faction:
Opposing faction: Segou Mafia
High Intensity Zones (HIZ): 0
Low Intensity Zones (LIZ): 2
Dreadnaughts: -
Other information:
System: Buricasses
Ruling faction: Citizens of Tradition (Empire)
Opposing faction: Durius Dominion (Independent)
High Intensity Zones (HIZ): Yes - 1
Low Intensity Zones (LIZ): No
Dreadnaughts: Yes, Empire
Other information: Part of the Patreus story. Only one station, good for ginding Empire rep
System: HR ( cant remember rest its nearby lol) .. (Near Mikunn)
Ruling Faction: HR Dynamics
Opposing factions Law society of HR ( Dukes of mikunn minor faction btu the focus of expansion)
High intensity Zones: 0
Low inteisity Zones: 0
Dreadnaughts: 0
Other Information: Checkpoints - 15, Seeking goods - 8. Smuggle opportunities. Related to Dukes of Mikunn faction takeover (see other thread about Dukes of Mikunn faction push) Massive system with stations 210,000 LY off main takes about 15 minutes travel time.
System: Ross 780
Ruling faction: United Ross 780 Progressive Party (Federation) 50%
Opposing faction: Official Ross 780 Law Party (Independent) 46%
High Intensity Zones (HIZ): 2
Low Intensity Zones (LIZ): 1
Dreadnaughts: 0
Other information:
// Conflict Zones Ended... //
System: Durius ... Reported as ended Jan 8th 2014
Ruling faction: Durius Dominion (Independent)
Opposing faction: Citizens of Tradition (Empire)
High Intensity Zones (HIZ): Yes - 3
Low Intensity Zones (LIZ): Yes - 2
Dreadnaughts: No
Other information: Seeking Weapons (Drop-In Zone), Weapon smuggling. Supports Durius Dominion.
System: Ongkuma ... //Update// Seems to have closed.. no more combat cash to make to date.
Ruling Faction: Empire Party (Imperial)
Opposing faction: Ongkuma Progressive Party (Slave Rebels)
High Intensity Zones (HIZ): 1, at Ongkuma 4
Low Intensity Zones (LIZ): not seen yet
Dreadnoughts: ?
Other information: 3 checkpoints, Attention: there is only one station insystem under imperial control, the next non imperial system is a federation base: angi or luluwalla Edit: Freedom fighters, in Rind there is a base to your likings in case we need to go to guerilla tactics soon.
System: Kappa Fornacis ... // Reported that Conflict Zones have ended //
Ruling faction: Kappa Fornacis Farmers Union (Independent)
Opposing faction: Ovimbiabas Federal League (Federation)
High Intensity Zones (HIZ): Yes - 1
Low Intensity Zones (LIZ): No
Dreadnaughts: Yes - 3
Other information: 'Checkpoint' x2 [haven't investigated yet], warzone kill missions
It has multiple High Intensity zones and one Low Intensity (and based on GalNet news, there might be a dreadnaught here too soon?)
Durius also has a drop in zone called "Seeking Weapons" where you can, presumably, bring weapons in your cargo and sell to these Type 9's that are just hanging around inside the dropin zone. (sorta like nav beacon it is always visible on Nav panel). The Type 9's are supporting the non-Empire faction though so I am not selling to those dregs!
Anyone know some other places that have active Conflict Zones? I hear Sanna is warming up, maybe? Any news from there yet?
Lets make a template.
System:
Ruling faction:
Opposing faction:
High Intensity Zones (HIZ):
Low Intensity Zones (LIZ):
Dreadnaughts:
Other information:
System: Patocuda
Ruling faction: League of Patocuda Focus (49%)
Opposing faction: Democrats of Patocuda (39%)
High Intensity Zones (HIZ): 4
Low Intensity Zones (LIZ): 3
Dreadnaughts: Unknown at this time
Other information: 6 out of 7 conflict zones are within 100 Ls of the main star and 25 Ls of Coney Gateway, an Orbis Starport. the conflict is centered on Patocuda 5, an Agricultural world.
System: Gliese 868
Ruling faction: Union of Gliese 868 Green Party
Opposing faction: (Gliese 868 Industries)*
High Intensity Zones (HIZ): 8
Low Intensity Zones (LIZ): 7
Dreadnaughts: -
Other information: 3 Checkpoints
System: Heike (sp, Hekie?)
Ruling faction: Revolutionary Heike Revolutionary Party
Opposing faction: Heike Incorperated
High Intensity Zones (HIZ): 5
Low Intensity Zones (LIZ): 3
Dreadnaughts: None reported
Other information: 1 x Checkpoint
System: Witchhaul
Ruling Faction: ???
Opposing Faction: ???
High Intensity Zones (HIZ): 1
Low Intensity Zones (LIZ): 2
Dreadnaughts: None
Other Information: 3 x Checkpoints
System: Segou
Ruling faction:
Opposing faction: Segou Mafia
High Intensity Zones (HIZ): 0
Low Intensity Zones (LIZ): 2
Dreadnaughts: -
Other information:
System: Buricasses
Ruling faction: Citizens of Tradition (Empire)
Opposing faction: Durius Dominion (Independent)
High Intensity Zones (HIZ): Yes - 1
Low Intensity Zones (LIZ): No
Dreadnaughts: Yes, Empire
Other information: Part of the Patreus story. Only one station, good for ginding Empire rep
System: HR ( cant remember rest its nearby lol) .. (Near Mikunn)
Ruling Faction: HR Dynamics
Opposing factions Law society of HR ( Dukes of mikunn minor faction btu the focus of expansion)
High intensity Zones: 0
Low inteisity Zones: 0
Dreadnaughts: 0
Other Information: Checkpoints - 15, Seeking goods - 8. Smuggle opportunities. Related to Dukes of Mikunn faction takeover (see other thread about Dukes of Mikunn faction push) Massive system with stations 210,000 LY off main takes about 15 minutes travel time.
System: Ross 780
Ruling faction: United Ross 780 Progressive Party (Federation) 50%
Opposing faction: Official Ross 780 Law Party (Independent) 46%
High Intensity Zones (HIZ): 2
Low Intensity Zones (LIZ): 1
Dreadnaughts: 0
Other information:
// Conflict Zones Ended... //
System: Durius ... Reported as ended Jan 8th 2014
Ruling faction: Durius Dominion (Independent)
Opposing faction: Citizens of Tradition (Empire)
High Intensity Zones (HIZ): Yes - 3
Low Intensity Zones (LIZ): Yes - 2
Dreadnaughts: No
Other information: Seeking Weapons (Drop-In Zone), Weapon smuggling. Supports Durius Dominion.
System: Ongkuma ... //Update// Seems to have closed.. no more combat cash to make to date.
Ruling Faction: Empire Party (Imperial)
Opposing faction: Ongkuma Progressive Party (Slave Rebels)
High Intensity Zones (HIZ): 1, at Ongkuma 4
Low Intensity Zones (LIZ): not seen yet
Dreadnoughts: ?
Other information: 3 checkpoints, Attention: there is only one station insystem under imperial control, the next non imperial system is a federation base: angi or luluwalla Edit: Freedom fighters, in Rind there is a base to your likings in case we need to go to guerilla tactics soon.
System: Kappa Fornacis ... // Reported that Conflict Zones have ended //
Ruling faction: Kappa Fornacis Farmers Union (Independent)
Opposing faction: Ovimbiabas Federal League (Federation)
High Intensity Zones (HIZ): Yes - 1
Low Intensity Zones (LIZ): No
Dreadnaughts: Yes - 3
Other information: 'Checkpoint' x2 [haven't investigated yet], warzone kill missions
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