t7 vs asp in long rare t rade route??

I am considering upgrading(?) from asp to t7 for running a long rare trade route. I can get the same 112 cargo t hat I use now and add a advanced scanner and detailed scanner also to gather route info. if I run economy instead of fastest then I think I will get a good deal of extra money and see more. I do not engage in combat but slubmit to interdiction and run run run. lol My question is this, are ther any bad things to this upgrade that I am not seeing?
 
You will make more money per hour trading normal commodities on a good short route than you will from rares, once you get to the t7- though you can fit it for 200 tons easily, if you d-rate most of the modules, even if you include a scoop and a decent shield. Don't bother with the scanners, though- just use the slots for cargo.

For a while, I flew a t7 something along these lines:

http://www.edshipyard.com/#/L=60X,,2-6k8S7_6u5K5K8I,0AA0AA08c08c4_w7Re03w03w

Yes, some bits of it are overspecced, and you could crowbar in a bit more cargo space if you dropped the scoop and shields, but it was a fun ride for mildly reckless space truckin'.
 
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If you try to explore in a T7
youre-going-to-have-a-bad-time.png
Just trade in the T7 you can always explore later. And yes it's better to trade in the T7 than the asp since it has more than double the capacity.
ps the T7 cannot land at outposts.
 
I am assuming your post assumes I can find a good 2 or 3 system trade route?? if so, I have not found one of those yet. only 2 system and only good in one direction. I am way out away from starter systems. my rare run gives me about 10 million. granted the time is muchl more but then the exploration makes up for some of that. shrug.
 
There's no money in rares. They capped them a long time ago. You'd make more bounty hunting with a decently fitted viper.

Well that's a great bit of advice for someone that 'doesn't engage in combat' :/ Rares were capped a few day's after they came into the game, have worked perfectly since.

@Gyrehawk, As you know the money can very good from doing long rare goods runs, especially routes like this http://eliteraretrader.co.uk/?route... ultra longhaul&type=undefined&dist=undefined

Regarding exploring, not too sure about the advice you have been given. you can explore in any ship if you are not in a rush. I took the T7 on 20000LY trip a few months back, only difference between an Asp and a T7 is max jump range, not an issue at all in the T7 unless you are heading to outer regions of the galaxy or in a rush.

Enjoy your trip, econ mode sounds like a good idea if you want to see more of the sites in between your rare goods destinations.

Edit - if you do just want to make pure cash from a back & forth run - Send me a PM. Honestly tho, your idea of rare running and exploring populated space will be a lot more fun

My old T7 is a mining ship now, this is my old rare goods/explorer config. 25LY empty http://www.edshipyard.com/#/L=60X,mpW01Q,2-6u8S7_6u5K5K8I,0AA0AA08c08c0727RA2UI2jw
 
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If it's rares you are trading I would suggest you stick with the asp as it will dock quicker and you do not need all the cargo space of the t7 for rares. If you want to do some exploring lose the two smallest slots as it will only reduce your capacity by 8.

Asp for rares
t7 for commodity trading and can not dock at outposts
 
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If it's rares you are trading I would suggest you stick with the asp as it will dock quicker and you do not need all the cargo space of the t7 for rares. If you want to do some exploring lose the two smallest slots as it will only reduce your capacity by 8.

Asp for rares
t7 for commodity trading and can not dock at outposts

I think you may be missing the part of his title that say's 'Long rare run' I know for sure my Asp can't do any of my long rare runs. I use a clipper on those routes, prior to that it was the T7
 
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Id keep the Asp. Its an all round better ship. The T7 has far too many disadvantages in my book.

  • Far more expensive
  • Extremely poor jump range
  • pretty much defenceless
  • Very slow
  • Vulnerable to interdiction as its a big slow target.
  • Cannot dock in outposts.

It is the definition of a one trick pony. It can trade in high sec systems that are close by. it cannot do anything else.
 
well as for exploring. my rare run is 60 or so stops. average jumps are 2-3 systems so 120-180 systems minimum. now that is not really exploring but not chump change either. there are no outposts on the run so no limit there on either ship. from the replies it seems that t7 loses in jump range but gains scan info for money. at least for one trip. the asp has longer jump range but no scanning and no trade route discovered yet. no clear cut decision yet. sigh
 
well as for exploring. my rare run is 60 or so stops. average jumps are 2-3 systems so 120-180 systems minimum. now that is not really exploring but not chump change either. there are no outposts on the run so no limit there on either ship. from the replies it seems that t7 loses in jump range but gains scan info for money. at least for one trip. the asp has longer jump range but no scanning and no trade route discovered yet. no clear cut decision yet. sigh

Money from scanning in populated space is very low. The real money in exploring comes from Neutron stars/Black holes/Earthlike and water worlds.
 
I use my Asp for trade runs - lave route then Fujin route. I can evade or kill 90% of interdictions in it and the jump range means I am only 6 or so hops away from each rare collection area.

I tried the T7 but on the very first trade run I found that I couldn't jump to a system almost right next to the system I was in because it was too far when laden. I needed to do a 10+ system round trip to it.

Traded it right back in for an Asp. IMO the T6 is better than the T7. Its a seventeenth of the cost, can land on outposts and has a decent jump range.

The T7 seriously needs some love IMO.
 
I use my Asp for trade runs - lave route then Fujin route. I can evade or kill 90% of interdictions in it and the jump range means I am only 6 or so hops away from each rare collection area.

I tried the T7 but on the very first trade run I found that I couldn't jump to a system almost right next to the system I was in because it was too far when laden. I needed to do a 10+ system round trip to it.

Traded it right back in for an Asp. IMO the T6 is better than the T7. Its a seventeenth of the cost, can land on outposts and has a decent jump range.

The T7 seriously needs some love IMO.

You do realize the T7 can jump 18LY with over 200T of cargo? Sounds like you left your ship stock. 232T it can jump 17.5LY
 
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Id keep the Asp. Its an all round better ship. The T7 has far too many disadvantages in my book.

  • Far more expensive
  • Extremely poor jump range
  • pretty much defenceless
  • Very slow
  • Vulnerable to interdiction as its a big slow target.
  • Cannot dock in outposts.

It is the definition of a one trick pony. It can trade in high sec systems that are close by. it cannot do anything else.

I take definite issue with the "better" part. It's a question of using the right tool for the job. The T7 is a perfectly solid choice as a mid-size commodity Trading ship. The Asp is a multirole- a great explorer/small trader and a mediocre combat pancake. Apples and oranges.
 
Seem to do better in combat with my Asp than anything else I have tried tbh.

I guess if I found that perfect trade route I'd use a T7 for maximum profits - just never found one that paid decent profits yet. I can get 120T in my Asp If I try which isn't a bad total IMO and its 11m credits less than the T7 to buy.
 
While you can make more doing a simple two way run of bulk commodities in a T7 than a long distance rares run, I find it really boring. When I had my Asp, I did a circular rares run using around twenty six stations and frequently had a full cargo bay of 112T. It didn't take long to be able to afford a T7 so I upgraded. At first I tried a two way route carrying 208T each time. If I pushed it, I could make a return trip in around fifteen minutes for a 500,000 cr profit, so making a couple of million an hour but I just can't stomach doing more than four two way runs at a time.

So, I decided to go back to my rares run but modified it by integrating one way loads of ordinary goods into the route. Basically the first time I ran my usual route, I checked Thrupps and Slopey's trade helper apps to see if there was anything I could carry at a decent profit to the next rares station. There were only a few that worked that way as most of the stations on my route were agricultural ones. So, I then looked to see if there were any systems en route where I could pick up something from an industrial or high tech system that the agricultural system would want to buy. In most cases Thrupps or Slopey's could find somewhere within 20ly of my destination that could supply me with a commodity that would make over 1000 cr per T. I'd stop by and top up my 208T hold to capacity then continue my journey. My twenty six station rares run became a forty station run instead but added a couple of million profit to each circuit.

Although it's probably less profitable than doing a simple two way repetitive run I found it lot more interesting. Anyway, it only took me a little over a week to accumulate enough credits for the Python, which I have now. Unfortunately that has a much shorter jump range so I've been forced to go back to two way, short distance trading on the whole.
 
Alright theres a bit of information id like to know first.
Are you playing in solo or open?
Are you doing this for fun or for profit?

If the answer is in solo and for fun sure man go for it space trucker it up!
Even in open yeah you can but your ship aint going to fly straight with your balls weighing it down like that. You're going to need a docking computer to counteract that ballast.
But if you're trying to make money get the type 7 and do regular A to B trade runs.
 
The T7 is the line from where regular commodity trading nets more profit than rares. On a full 75 stop rares run, the Asp will run out of cargo space at some times though. Still I did the rares circuit with it, exploring on the way, then switched to regular trading in a bigger ship.
 
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