EDIT:
Added Poll.
What this is about: 128 or 256 tons more for the T9, by increasing one internal class module by one size. (Wouldn't hurt other T-Types either.)
What this is not about: making the T9 the ultimate trading ship surpassing even the Panther Clipper or something silly like that.
So it' about a sensible increase in cargo space to make specialized trade ships a more viable choice.
I'm wondering why all the dedicated trading ships are outclassed in trading capability (cargo space and jump range) by multipurpose ships. I've found a lot of threads complaining about this issue here and on reddit, but I haven't found a satisfying answer to this. Has there ever been an official statement by fdev about this? What is the game design and balancing idea here?
The issue:
Hauler, Type 6, Type 7, & Type 9 are dedicated trading ships, but they don't hold (significantly) more cargo than their multirole counterparts. For example, the Type 9 can hold more cargo than the Anaconda, however the additional cargo space is too little to matter over the reduced jump range. Once you have the money for a Trade Conda, it doesn't make sense to keep using the T9, even for pure trading and even if you like the T9 more (for the cockpit, or whatever reason). Should the T9 handle like a brick, fly slow, have less range, have less firepower? Yes, of course! But it should bring in so much more cargo that it is significant over a Trade Conda.
The answer:
I have read the following argument from other players: The multirole counterparts are more expensive, so it is ok that they outperform the cheaper dedicated ships. This argument seems to address both the game design (external) and the game lore (internal) issue. I think it doesn't.
So finally, I don't understand this game design. I don't understand it from the perspective of Frontier, nor do I understand it from inside the game lore. Therefore, I say: give the T9 (and the other dedicated traders) more cargo space, or please explain why you (Frontier) want the galaxy to be full of Condas outfitted for trading one day and combat the next day, instead of a more versatile ship distribution with dedicated ships.
tl;dr
I bought skins for the T9 and now I'm salty over the fact that the Anaconda is so much better at trading. Pls buff cargo space of the T9 to make my skin purchase worth it.
Added Poll.
What this is about: 128 or 256 tons more for the T9, by increasing one internal class module by one size. (Wouldn't hurt other T-Types either.)
What this is not about: making the T9 the ultimate trading ship surpassing even the Panther Clipper or something silly like that.
So it' about a sensible increase in cargo space to make specialized trade ships a more viable choice.
I'm wondering why all the dedicated trading ships are outclassed in trading capability (cargo space and jump range) by multipurpose ships. I've found a lot of threads complaining about this issue here and on reddit, but I haven't found a satisfying answer to this. Has there ever been an official statement by fdev about this? What is the game design and balancing idea here?
The issue:
Hauler, Type 6, Type 7, & Type 9 are dedicated trading ships, but they don't hold (significantly) more cargo than their multirole counterparts. For example, the Type 9 can hold more cargo than the Anaconda, however the additional cargo space is too little to matter over the reduced jump range. Once you have the money for a Trade Conda, it doesn't make sense to keep using the T9, even for pure trading and even if you like the T9 more (for the cockpit, or whatever reason). Should the T9 handle like a brick, fly slow, have less range, have less firepower? Yes, of course! But it should bring in so much more cargo that it is significant over a Trade Conda.
The answer:
I have read the following argument from other players: The multirole counterparts are more expensive, so it is ok that they outperform the cheaper dedicated ships. This argument seems to address both the game design (external) and the game lore (internal) issue. I think it doesn't.
- Game Design
First of all, this reduces dedicated ships to stepping stones instead of making them viable choices over the long term. I don't think that is a good design philosophy, because dedicated ships should excel at the one role they are build for. That's the whole point of having dedicated vessels. Sure, the "jack of all trades" is more expensive and more versatile, but it also follows that it's a "master of none" compared to the pure dedicated master. - Game Lore
Second, I'm not sure about the internal logic here. If you compare the argument to real life cars, ships or planes, it turns out quite silly. Sure, a major multipurpose sea vessel costs more than a container ship and it can do all sorts of things - but guess which ship can transport significantly more cargo? So what would be the ingame lore explanation for trading vessels being worse at trading?
So finally, I don't understand this game design. I don't understand it from the perspective of Frontier, nor do I understand it from inside the game lore. Therefore, I say: give the T9 (and the other dedicated traders) more cargo space, or please explain why you (Frontier) want the galaxy to be full of Condas outfitted for trading one day and combat the next day, instead of a more versatile ship distribution with dedicated ships.
tl;dr
I bought skins for the T9 and now I'm salty over the fact that the Anaconda is so much better at trading. Pls buff cargo space of the T9 to make my skin purchase worth it.
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