T9 problem

Ok... so after ages flittign about in an AspX, I went mad and got myself a brand new shiney T9

Threw on a few modules I had hanging about ... and bought a bunch more.

Loaded it up with 900000 0000 tones of cargo and set off

Instant fine because some dumb NPC tries flying into the slot just after I've got clearance to leave....:mad:

Ok she handles like a dead slug tied to an equally dead whale... but I set off on a 4 station trip that should net me a large amount of cash, based on whats available where

Every station theres an NPC either trying to get out after I'm coming in to land, or trying to get in when I'm leaving...[mad]

Now I want to know..... why is this when my corvette never seems to have an NPC near it when leaving or landing?:S


Bill
 
Everybody here will now post and tell you that you're wrong.. that the AI is fine.. that they have been playing for years and never had this problem.. blah blah blah..

Fact is, the AI is horrible, and it's magnified in the T9. The System Authority is even worse, I have had them fly right up to my T9, square up and then boost straight into me.

Your only defense against fines is to stay under 100kph. If you're at 99 and a ship hits you, they just yell at you over the radio. At 100+ it's a fine.. rather it's your fault or not.

Just keep it under 100 until you get clear enough to boost away from traffic and you'll be good to go. Go ahead and ignore all the posts about how the AI is fine.. it's not fine.. it's awful. Dealing with that is just one of the many joys of being a Type 9 Commander.

Like you, never happens in my Vette or even my Anaconda. Something about the Type 9 just flips the crazy switch on the already bad AI.
 
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Deleted member 38366

D
Big Players are forced to wait until they squeeze into line. There's zero traffic management neither for manual arrivals nor manual departures.
Plus, NPCs are incredibly dumb and virtually blind to Player Ships - and will usually attempt to fly straight through them.

See & Avoid. Welcome to unregulated, early 20th century aviation. The reason later during that very century VFR/IFR and Traffic deconfliction procedures were implemented.
Saved a crapton of lives 1300 years ago, unfortunately that basic knowledge got lost.
 
Yes it's quite hilarious actually since traffic control announces to make way for larger vessels. But I guess this doesn't count for the AI it self. Smaller vessels will just bump into you and seem to don't care you're flying a ship several times their size. You have to pay attention to everything around you in the station and outside. To do that effectively listen to any ship engines you hear nearby and keep a close eye on the radar. The radar is actually a big help here.
 
NPCs are constantly trying to wedge me into the slot. You must have been living a charmed life previously.
 

verminstar

Banned
I see flying big ships like a beautiful woman...gotta treat them right, plenty of foreplay and softly spoken charm and lots of credits...just like real life ironically enough only with more emphasis on the credits obviously.

And just like real life and big ships...hell hath no fury like a cutter scorned.

Sometimes I think that all npc pilots are like those little boy racers who drive around car parks every night thinking its somehow cool or whatever word kids use nowadays. Best avoided, usually laughed at and an accident waiting to happen ^
 
Fly the type 9 for a few days and you will quickly get over the dead slug thing (I think it does quite well in normal space especially with FA off), that being said only patience can cure the NPC at stations!
 
Solution: make way for all vessels (not just larger ones) in a ship that is as big (and especially as wide) as the T9/T10/Cutter, and stay under 100 m/s.
Problem solved.
 
The AI behaviour is always a source of comedy. I'm beginning to think they are created to simply operate in their own instance, regardless of player activity or presence. Like, The City & The City, where they only see their own kind, oblivious to our activities.
We're not really wanted there.
 
It's probably just Rngesus at work but I always turn on the T9 lights when I'm close to the slot. Those headlamps are so bright I think it scares everyone else away. Of course i only started doing this because I kept having to wipe small ship residue from the canopy.
 
It's probably just Rngesus at work but I always turn on the T9 lights when I'm close to the slot. Those headlamps are so bright I think it scares everyone else away. Of course i only started doing this because I kept having to wipe small ship residue from the canopy.

Not sure why that made me laugh as hard as it did, but it did. +1 rep for you, good being!
 
How are you getting your T9 over 100ms in the first place while undocking??!?!?


Well I'm using the throttle, and the boost button......... old smuggling habits die hard


Anyway... just so you know........ the T9 was stripped of engineered part lasts night and sold.... I'm back in my AspX .... may not make as much money per run... but its a heck of alot faster

Bill

<<<tries to refrain from taking too much onionhead while flying..... ;)
 
Well I'm using the throttle, and the boost button......... old smuggling habits die hard


Anyway... just so you know........ the T9 was stripped of engineered part lasts night and sold.... I'm back in my AspX .... may not make as much money per run... but its a heck of alot faster

Bill

<<<tries to refrain from taking too much onionhead while flying..... ;)

You should have added a spoiler :x
 
The Type-9 can be a challenging ship to fly. NPC's post more of a threat due to the limited armaments. While large ships aren't everyone's cup of tea but I genuinely enjoy flying my space cow. In the larger ships, however, you really do need to watch your speed around stations to avoid fines. This is not a problem that is unique to the Type-9.
 
I have a T9, a T10, and a Beluga.

They all have docking computers in the smallest slot (the T9 actually has nothing else except cargo racks, I fly it without shields). Never yet had a collision with an NPC on my way in, because you're included in the traffic-control system. So that halves the problem.

On the way out, use your radar to spot ships near you and avoid sideswipes. That only leaves head-on smashes in the mailslot/toastrack. Be observant, don't go too fast, and be prepared to abort (or, in some cases, accelerate out of the toastrack and then dive out of the way).
 
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