Hi, I want to build a dedicated trading ship I can swap to after mining because I don't want to use my mining ship to jump around.
I think, either the T9 or the Cutter would be a great choice because they can easily provide 512 cargo (that's all I need).
However, I'm still relatively new to the game and I'm not sure what the best build would be. I've been playing around a bit, but I wasn't happy with the result, thus I'm looking for advice. My main issue is figuring out how much shields/hull/resistances I will need in case I get interdicted in open. I'm also not sure how I should engineer each module.
What I have so far:
As for general tank, not sure what to do. Are shield cell banks worth their money? Also, is there a particular "ratio" or something regarding hull vs module reinforcement?
I'm also trying to aim for a jump range ~30 ly or higher, but as more modules are added, this becomes difficult to achieve, though engineering might help with that. The question is, should I try to get D-rated (core) modules for the most part and squeeze lightweighted mods in wherever I can or would it make more sense to reinforce/shield (core) modules in order to increase their overall durability?
I'd be happy to get some example builds and also don't mind in-depth explanations or links to resources that might help improve my overall understanding.
I think, either the T9 or the Cutter would be a great choice because they can easily provide 512 cargo (that's all I need).
However, I'm still relatively new to the game and I'm not sure what the best build would be. I've been playing around a bit, but I wasn't happy with the result, thus I'm looking for advice. My main issue is figuring out how much shields/hull/resistances I will need in case I get interdicted in open. I'm also not sure how I should engineer each module.
What I have so far:
- 2x 8E cargo
- 5H Guardian FSD
- FSD (increased range, mass manager)
- D-rated Life/Sensors (lightweight)
As for general tank, not sure what to do. Are shield cell banks worth their money? Also, is there a particular "ratio" or something regarding hull vs module reinforcement?
I'm also trying to aim for a jump range ~30 ly or higher, but as more modules are added, this becomes difficult to achieve, though engineering might help with that. The question is, should I try to get D-rated (core) modules for the most part and squeeze lightweighted mods in wherever I can or would it make more sense to reinforce/shield (core) modules in order to increase their overall durability?
I'd be happy to get some example builds and also don't mind in-depth explanations or links to resources that might help improve my overall understanding.