Ships T9 vs Cutter: trading ship suggestions?

CGs, running missions for BGS, for the fun of it. I still do enjoy trading without the need for profit. I prefer an armed trader where I can kill those pesky pirates and bag some bounties on the way.
In that case Cutter would be out of competition for sure. Not too long ago I was moving 256 tons of bio waste on my Cutter for some mission and got attacked. Never had so much fun chasing down and destroying entire wing of those pirates while carrying full cargo of crap on board. 😄
 
Open. It's the main reason why I feel I need to be really tanky.

Then a tanky Cutter. No other ship can carry 512t and be tanky, speedy and hardly mass-lockable

No point to use bi-weaves. You don't build a combat ship, but a trader that may be able to engage in combat, if the odds are good.
In case you engage in combat, you don't want to stay until your shields get depleted, so bail out when your shields drop to 1 line.
B-rated shields for some better integrity (thermal resistant, double braced) - in case your attacker brings torpedoes, they will need to hit you with 6 torpedoes to drop your shield generator.

2x MRP to have some decent module protection in case your shields get torpedoed
Reactive Hull with some 3xHRP for 5000+ hull after resists, notice the engineering and how the resistances get balanced - again as a safe measure if your shields get torpedoed

2 PDT, protection against hatch breaker limpets (you carry precious cargo) in slot 5 and 6 to cover only the bottom where the cargo hatch is.
Or you can put them in slots 6 and 8 to have protection both top and bottom arcs - they will be good against dumbfires and grom bombs, also against seekers and mines.
They will not be as good against torpedoes.

6 Shield boosters - 3x Heavy duty with supercapacitors and 3x Resistance Augumented also with supercapacitors - for 50%+ resists
3x Guardian shield boosters, to compensate a bit for the loss of shield strength due to thermal engineering on 6B shields.

Weapons of your choice - i went for lasers + mc,
2x long range medium turrets with emissive and scramble spectrum - to keep the target illuminated and to poke it at long range to prevent shield recharge.
2x efficient large laser turrets - main shield strippers, but the mc can help here too
3x gimbaled MC - main hull killers.

or,
An even more shield-tanky Cutter
Still 512t cargo, but an 8B shield - thermal with double braced for 338 integrity - it will take 8 torpedoes to drop your shield generator (that's usually more than someone's willing to carry since normal shields drop in 4 torpedoes at most)
Also, the 8B will get you much better shields (7-8k after resists), but to have those shields and 512t cargo, hull will drop to 4000 after resists and there will also be a small penalty in jump range (still over 30ly ladden)


Tbh, i like second build more, but first one might have some better flexibility since you have more internals to play with (you are blocking only 2x size8 slots with cargo racks)

Edit: I would advise against SCB... basically every pvp-er will carry a rail with feedback cascade to cancel the SCB's so they will mostly waste slots.
 
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I was thinking about equipping me trader like this:
You don't need 8A powerplant for it. 8A shield takes too long to recharge and I prefer little bit weaker but faster charging 8C biweave. Cutter is fast and you can always pull back from the fight if you losing your shield (I never lost my shield so far). Also you should lose that docking computer, Cutter handles pretty good and it absolute waste on this ship. Two efficient beams could be fired indefinitely and they pretty good at taking shields down with multi cannons shredding the hulls. Here is how I did it and it was great. https://s.orbis.zone/530m
 
Are you completely insane ? It most certainly does not
I am not insane. It is the heaviest ship in the game and you have to remember about all that inertia and be careful with the throttle, that's it. Cutter is my primary ship for a long time and I never had any issues with docking or fighting pirates in the asteroid belts or running rescue missions into the damaged stations or anything else. It would be insane to compare it with something much lighter and it does takes half of the galaxy to stop it from full speed but it definitely nowhere near as bad as that T9 for example and it doesn't need docking computer for sure. With that said I never flew it in stock configuration and can't say how bad it is to fly it as is. I do some engineering on my ships right at the shipyard when buying them and my Cutter got most of its upgrades right at Jameson when I went there to pick it up.
 
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