Tabled: New anti-piracy laws, to be co-signed by Federation, Imperial and Alliance

Recent losses of shipping to pirate action has lead to a joint task force from the Federation, Imperial and Alliance to put forward the following recommended updated to the anti-piracy laws.

Exclusion: These laws will only be applied at systems controlled by the Federation, Imperial and Alliance police (FIAP). Activities within anarchy or other systems will incur no bounties from the FIAP.

Damage to other ships:
  • All damage to ships will now be tracked. Damage to ships with a "wanted" status will be ignored.
  • Damage to non-wanted ships will change the status of the attacking ship to "warning" and incur a passive bounty on the attaching ship equal to the cost to repair + 10%.
  • Destruction of a non-wanted ship will change the status of the attacking ship to "wanted" within that system and incur a passive bounty on the attaching ship equal to the cost of insurance to replace the ship + 10%.

Bounties:
  • Passive bounties can be repaid at any system station and full repayment of that passive bounty will clear the bounty
  • If a passive bounty is NOT fully repaid within 1 week, the bounty becomes active and is visible to all parties, including the police and other bounty hunters. An updated galaxy map will allow identification of all ship bounties within systems controlled by the FIAP. The status of the pilot becomes wanted in all systems controlled by the major faction within which the infraction was conducted. (this means that infractions conducted within say the Federation will NOT result in a wanted status whilst within Alliance or Imperial space and vice-versa).
  • Once a pilot is given a "wanted" status, his insurance becomes INVALID whilst within systems controlled by the major faction that the pilot is wanted by

Duels:
Pilots (and their wings) may choose to "duel" within another pilot (and their wings). The following will be applied
  • Pilots wishing to duel will hail each other whilst within the same system to request the duel. Pilots must both chose to either "sim-duel", or "duel for keeps"
  • If a "Sim-duel" is chosen, the pilots enter a virtual universe that appears the same as their present status, and all involved appear 10km from each other in "normal space" with no jump drive capability. Statistics within "sim-duels" will be tracked. Pilots who terminate a "sim-duel" will be considered to have lost the duel
  • If a "duel for keeps" is agreed to:

  1. The insurance for both is temporarily revoked. FULL ship replacement costs will be applied
  2. Any pilot who "combat logs" whilst within 6km of an enemy ship will incur a cost equal to their ship insurance replacement costs


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Personally, I see the above as an essential step towards introducing some morality into ED.
Suggestions happily received.
 
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