I dabbled a bit with BGS pre-3.3, but it was mostly experimental. I've been catching up on how 3.3 works, and have been involved in trying to prop up a minor faction that has a very large and in charge Anarchy in the way.
The information in this forum by the various researchers and the post updates by Jane have been incredibly helpful!
While finding ways to boost the faction I'm supporting are straightforward, I'm a little less certain as to how to best undermine this Anarchy faction. It seems info on them is scattered and conflicting at best.
So far, our strategy has been to take pirate massacre missions that target them in other systems (preferably targeting them in that system--though we only need 1 of those active at a time to spawn mission targets in that system, so we've been taking missions that target them in other systems as well), and assassination missions when available. Unfortunately, both of these are somewhat sparse at times. Regarding the massacre missions, I'm not sure how badly the mission hurts them. If it targets them in that system, when turning in the mission the mission screen shows it lowers their influence but increases their economy (assuming this is because they're the controlling faction... still, what?). Otherwise, having the mission spawns a metric crapton of their ships to kill, but as they're an anarchy faction, I'm not sure it hurts them. However, using this method and this method alone seems successful in chipping away at their influence, I'm just not sure if it's optimal.
In short, what are the best ways to harm an Anarchy faction? And more specific questions...
1) Does shooting 'clean' ships of their faction do anything to them (as all ships in Anarchy systems are lawless, and as such this does not constitute a crime)?
2) Does shooting wanted ships of their faction do anything to them?
3) Does turning in bounties at stations in the system not owned by them do anything to them (I understand it boosts the faction owning the station we're turning in to)?
4) Does regular trade and black market trade both boost the Anarchy faction? Does negative trading affect them? (My understanding is this was nerfed in general)
5) Is taking and dropping missions from the Anarchy faction advised?
6) Did we make our lives unnecessarily difficult by targeting an Anarchy faction? (Other than how much we did so by choosing to BGS to begin with, haha)
Perhaps it's better to just focus on boosting the faction we want to boost rather than targeting the anarchy faction at all, as time is a limited resource? So far, we've been working on building the influence of the desired faction, and as there's a soft cap on how much we can influence per player, switching to harming the anarchy faction when we reach the point of diminishing returns.
The rest of my questions are not specific to dealing with the Anarchy factions, but rather, the importance (and means) to pursue various states:
1) Are we better served trying to get a specific state first for the faction we want to boost before trying to boost them, and if so, which one(s) and how?
2) Are we better served trying to get a specific state first for the faction we want to hurt before trying to hurt them, and if so, which one(s) and how?
3) In regards to both factions, do their states and general success in their other held systems have any effect on them as a whole, or are we better off focusing on specifically the system we're trying to change?
Thanks for the time taken to answer these questions! I will be reading/searching more in the meantime and trying to find answers of my own.
The information in this forum by the various researchers and the post updates by Jane have been incredibly helpful!
While finding ways to boost the faction I'm supporting are straightforward, I'm a little less certain as to how to best undermine this Anarchy faction. It seems info on them is scattered and conflicting at best.
So far, our strategy has been to take pirate massacre missions that target them in other systems (preferably targeting them in that system--though we only need 1 of those active at a time to spawn mission targets in that system, so we've been taking missions that target them in other systems as well), and assassination missions when available. Unfortunately, both of these are somewhat sparse at times. Regarding the massacre missions, I'm not sure how badly the mission hurts them. If it targets them in that system, when turning in the mission the mission screen shows it lowers their influence but increases their economy (assuming this is because they're the controlling faction... still, what?). Otherwise, having the mission spawns a metric crapton of their ships to kill, but as they're an anarchy faction, I'm not sure it hurts them. However, using this method and this method alone seems successful in chipping away at their influence, I'm just not sure if it's optimal.
In short, what are the best ways to harm an Anarchy faction? And more specific questions...
1) Does shooting 'clean' ships of their faction do anything to them (as all ships in Anarchy systems are lawless, and as such this does not constitute a crime)?
2) Does shooting wanted ships of their faction do anything to them?
3) Does turning in bounties at stations in the system not owned by them do anything to them (I understand it boosts the faction owning the station we're turning in to)?
4) Does regular trade and black market trade both boost the Anarchy faction? Does negative trading affect them? (My understanding is this was nerfed in general)
5) Is taking and dropping missions from the Anarchy faction advised?
6) Did we make our lives unnecessarily difficult by targeting an Anarchy faction? (Other than how much we did so by choosing to BGS to begin with, haha)
Perhaps it's better to just focus on boosting the faction we want to boost rather than targeting the anarchy faction at all, as time is a limited resource? So far, we've been working on building the influence of the desired faction, and as there's a soft cap on how much we can influence per player, switching to harming the anarchy faction when we reach the point of diminishing returns.
The rest of my questions are not specific to dealing with the Anarchy factions, but rather, the importance (and means) to pursue various states:
1) Are we better served trying to get a specific state first for the faction we want to boost before trying to boost them, and if so, which one(s) and how?
2) Are we better served trying to get a specific state first for the faction we want to hurt before trying to hurt them, and if so, which one(s) and how?
3) In regards to both factions, do their states and general success in their other held systems have any effect on them as a whole, or are we better off focusing on specifically the system we're trying to change?
Thanks for the time taken to answer these questions! I will be reading/searching more in the meantime and trying to find answers of my own.