i am glad they fixed the bug where if you had 3 missions to scan or shoot an emplacement/generator it completed all of them...
however i notice that it is now broken in a different way and it actually makes it pretty fiddly.
i was playing with a mate and there were 3 "shoot generator" missions going to the same system. we both took all of them, expecting to be either different generators at the same base, or possibly different bases all together (admittedly the latter would have been ruled out had i read mission text properly)
so we go there and all the missions are to the same place and for the same generator.
now, as i said at the start, i totally get why they needed to fix doing 1 thing completing every single mission regardless of faction in your mission table... however imo this is just as broken now.
the only way to do this (other than presumably logging in and out which is kind of game braking for me) was to blow up the generator, run away, get in ship, go to supercruise then come back down and rinse and repeat... which makes even less sense than had all 3 missions (given to me from the same person) completed in 1 go.
The ideal scenario would be for these missions to take me to a different base, OR to a different generator (destroy security power generator, and destroy settlement generator for instance could work on the same base)
but if FD cant do that for what ever reason surely they could filter it so that the same mission giver would only ever offer 1 mission to blow up the same generator? because right now it is not working imo.
other than that it was great. i apprectiated the new planet surface types and blowing up settlements is as fun as ever... i think they are a little harder than they used to be as well which is good.
or am i missing something?
Note i am not asking FD to nerf anything... this has nothing to do with credit earning, but more, making the missions make sense.
thanks
however i notice that it is now broken in a different way and it actually makes it pretty fiddly.
i was playing with a mate and there were 3 "shoot generator" missions going to the same system. we both took all of them, expecting to be either different generators at the same base, or possibly different bases all together (admittedly the latter would have been ruled out had i read mission text properly)
so we go there and all the missions are to the same place and for the same generator.
now, as i said at the start, i totally get why they needed to fix doing 1 thing completing every single mission regardless of faction in your mission table... however imo this is just as broken now.
the only way to do this (other than presumably logging in and out which is kind of game braking for me) was to blow up the generator, run away, get in ship, go to supercruise then come back down and rinse and repeat... which makes even less sense than had all 3 missions (given to me from the same person) completed in 1 go.
The ideal scenario would be for these missions to take me to a different base, OR to a different generator (destroy security power generator, and destroy settlement generator for instance could work on the same base)
but if FD cant do that for what ever reason surely they could filter it so that the same mission giver would only ever offer 1 mission to blow up the same generator? because right now it is not working imo.
other than that it was great. i apprectiated the new planet surface types and blowing up settlements is as fun as ever... i think they are a little harder than they used to be as well which is good.
or am i missing something?
Note i am not asking FD to nerf anything... this has nothing to do with credit earning, but more, making the missions make sense.
thanks
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