Talk about asking for trouble...

So, I in my 'conda, and I farm a compromised nav beacon for manufactured mats. I have the [allegedly] bright idea to go in there with one bar of platinum in my hold. "I'll get a few scans and have to do less chasing. Easy pezzy..." Not... As soon as I jump in, my main chat fills up with simultaneous scans, and half the blips go red at once. GAAAA! Barely got out of there with my butt intact. Talk about a blood hound's nose for precious metals! Doesn't anybody feed these people?! LOL!
 
Eh, "IF-THEN" programming at its best.

IF <player> has_cargo=1, THEN <NPC> perform_scan
IF perform_scan=1, THEN <NPC> turn_hostile, pirate_scenario_(1-6)
repeat for all <NPC> present in the instance

Sadly this programming, instead of fun and entertaining is more annoying and predictable. You CAN'T do what you have done unless shaking the hornet's nest is your kind of fun. Such programming kills all the player creativity.
 
Eh, "IF-THEN" programming at its best.

IF <player> has_cargo=1, THEN <NPC> perform_scan
IF perform_scan=1, THEN <NPC> turn_hostile, pirate_scenario_(1-6)
repeat for all <NPC> present in the instance

Sadly this programming, instead of fun and entertaining is more annoying and predictable. You CAN'T do what you have done unless shaking the hornet's nest is your kind of fun. Such programming kills all the player creativity.
I don't know, I'm kind of okay with that system. Also, you got your code a bit wrong - the NPC's can scan you even if you don't have any cargo - they will not attack you though. If you do have cargo, you can eject it and they'll leave you alone.

If you want more realistic/in-depth piracy, you can go into busy areas like Jameson Memorial in open play - there's a lot of player pirates there. ;)
 
Also, you got your code a bit wrong - the NPC's can scan you even if you don't have any cargo - they will not attack you though.

True, but with limited and simplistic programming you have situation as OP described. He envisioned that when you have cargo then probability of pirate appearing is high. So to take advantage of it he equipped himself of a "bait" cargo. What he didn't considered was lazy programming that virtually forced every NPC in the instance to turn hostile the moment he showed up there.

This is my gripe - there is no variation in response. You have cargo, you get hostile response. Period. IF-THEN. No middle ground.
My code is fine :p


If you do have cargo, you can eject it and they'll leave you alone.

1st - that was not the point of OPs situation
2nd - being a trader it's not an option. Likewise I can say a bounty hunter not to go to conflict zones and not to shoot other ships so he won't be shoot back.



If you want more realistic/in-depth piracy, you can go into busy areas like Jameson Memorial in open play - there's a lot of player pirates there. ;)

Call me weirdo but I play for my own amusement, not to deliver it to others. If I decide that being pirated is fun I'll go open. Until then I enjoy my Moebius private group.
 
True, but with limited and simplistic programming you have situation as OP described. He envisioned that when you have cargo then probability of pirate appearing is high. So to take advantage of it he equipped himself of a "bait" cargo. What he didn't considered was lazy programming that virtually forced every NPC in the instance to turn hostile the moment he showed up there.

The OP didn't say anything about lazy programming or him getting bait. They simply described being attacked by pirates. The OP didn't say that they envisioned anything in their post. I did some testing myself, and didn't notice the probability of a pirate appearing going up due to cargo possession. There are zones where there is a lot of them, and they attack you after the scan if you have cargo. I usually go around with an empty bay (I do tourists), so I often see them saying things such as "Lets see what you have..." or "Nothing? How do you losers get your food?" or "How will I feed my family tonight?!".

This is my gripe - there is no variation in response. You have cargo, you get hostile response. Period. IF-THEN. No middle ground.
My code is fine :p

No, your code is wrong because in it, the pirate performs a scan if cargo is possessed. As I said earlier on, I usually fly with an empty cargo bay, and they scan me but do not attack because I don't have any cargo. I don't get what you don't like about NPC pirates - how would you like them improved?

1st - that was not the point of OPs situation
2nd - being a trader it's not an option. Likewise I can say a bounty hunter not to go to conflict zones and not to shoot other ships so he won't be shoot back.

I wasn't replying to the OP anyways, I replied to your post. I did trading back in my early days of the game - as far as I remember, it is simply going from station to station - the only pirate threat is interdictions, which are quite easy to evade with NPC pilots. As long as you stay out of conflict zones and signal sources with a threat, you should be fine. I don't get your point regarding bounty hunters - that's different. I'm simply saying that as a trader, you should avoid combat. If you do get into that kind of situation, you have several options:

1. Attempt to run.
2. Try fighting back.
3. Comply with the pirate and give your cargo.

It's your decision. Most people probably go for the first option, because cargo vessels tend to be poorly armed.

Call me weirdo but I play for my own amusement, not to deliver it to others. If I decide that being pirated is fun I'll go open. Until then I enjoy my Moebius private group.

Everyone is entitled to their own opinion of course - not an open type of player myself, but judging by your previous post, you seemed unhappy with the NPC pirates. If you want more realistic pirates, you can go to open - there's plenty of them there. Some people find open more entertaining, so you are getting your own amusement and at the same time delivering it to others. Good luck! ;)
 
So, I in my 'conda, and I farm a compromised nav beacon for manufactured mats. I have the [allegedly] bright idea to go in there with one bar of platinum in my hold. "I'll get a few scans and have to do less chasing.
That only works if you have a fully engineered and tanked Anaconda, Cutter or Corvette.
 
No, your code is wrong because in it, the pirate performs a scan if cargo is possessed. As I said earlier on, I usually fly with an empty cargo bay, and they scan me but do not attack because I don't have any cargo. I don't get what you don't like about NPC pirates - how would you like them improved?
I've also had them scan me while I'm carrying cargo and say something to the effect of "Oh I'm sorry, I thought you were someone else..."
 
And correctly fitted Point Defence :) I've tried it before to be met with a stream of hatchbreaker limpets flying in my direction, followed by a suddenly empty cargo hold :)
This is one of those situations where knowing where your Util mounts are situated is very useful. I've found a single Point Defence mounted on one of the Util mounts either side of the cargo hatch ('Vette) can be remarkably effective.
 
This is one of those situations where knowing where your Util mounts are situated is very useful. I've found a single Point Defence mounted on one of the Util mounts either side of the cargo hatch ('Vette) can be remarkably effective.
Yeah, after they ran away with the gold was the first time I'd tried to work out where the PD was mounted, at which point I thought ahhhh, that's how they got it* :)
 
True, but with limited and simplistic programming you have situation as OP described. He envisioned that when you have cargo then probability of pirate appearing is high. So to take advantage of it he equipped himself of a "bait" cargo. What he didn't considered was lazy programming that virtually forced every NPC in the instance to turn hostile the moment he showed up there.
It's not the lazy programming that made the pirates hostile but their demand for cargo. Pirates are usually at compromised nav beacons. They scan you and if you have cargo they'll attack and demand that cargo.
 
I did find it extremely curious that the only time I have received so many scans at once, was with the cargo.
Nope - CNB they will all scan you more aggressively. You're confusing action & reaction again . The action of scanning you is caused by you being in the CNB, the reaction that you then get (of them pirating you) is down to your cargo.
 
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