Newcomer / Intro Talk about suicide. I'm in anaconda an this cobra hits me head on. Check it

NPC ships ramming other ships seems to have become much more common since the latest major update.
Can't remember when that was exactly.
April 2019 perhaps ????
 
I have speculated that NPCs only judge distances by the range readout, which seems to measure from the cockpit, and don’t allow for things like the width and height of a Beluga’s tail or that Anacondas have hundreds of metres of nose it would explain a lot of issues.
 
I have speculated that NPCs only judge distances by the range readout, which seems to measure from the cockpit, and don’t allow for things like the width and height of a Beluga’s tail or that Anacondas have hundreds of metres of nose it would explain a lot of issues.

Like that mini-mission I received when dropping into a USS yesterday: read out the beacon (with the datalink scanner). The bl**dy beacon was apparently somewhere in the middle of a dead Anaconda, and I am in a Mamba. When trying to push the Mamba's front into the 'coda, I could get as close as 65 meters to the beacon - not close enough to scan, apparently.
 
Speaking of suicide, I just returned to Shinrarta Dezhra after a long VO mining run. It's nice to be home - and now that I've got the VO mining kick out of my system, I re-armed and reset HMCS Algonqin for combat. As usual, I forgot to set the firegroups, so when I departed Jameson Memorial I only had half of my guns armed. Oops - my bad.

Some player in something mid-size (I think it was a Cobra, but I was busy) decided to attack inside the Aegis. Half my weapons offline or not, it took about 15 seconds. I switched FA off, whipped around, flattened the idiot with gunfire and rammed him for the kill.
Really dude?! You attacked a bloody player Corvette with THAT level of skill?!
Shrug - there's suicide, right there. ;)
 
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I have speculated that NPCs only judge distances by the range readout, which seems to measure from the cockpit, and don’t allow for things like the width and height of a Beluga’s tail or that Anacondas have hundreds of metres of nose it would explain a lot of issues.
That's probably accurate. I've gotten into the habit of ramming NPC's into Celestial glory because of their tendency to charge, strike and pass below my platform. With a HUGE Shield-tank like the 'Vette (which is also, when engineered a bloody hull-tanked monster) a slight drift is enough to watch them splatter themselves across my aligned-photon barriers. It's amusing at first and quite profitable. Gets boring though, after a while.
In terms of the sim, it's quite likely the AI does use the distance-from-centerpoint on the 3D model to calculate its attacks. If the player is flying a Cobra, it's not too apparent but in a Condie or 'Vette it's pretty obvious. The nose of those monsters extends WAY - like seventy meters - beyond the CoG and the AI hits it FAR earlier than it was 'expecting'. It's a good skill to learn if flying one of these huge, long beasts; with the caveat that an enemy player will NOT make the same mistake.
 
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