Just for fun, let's pretend we got a full 3.3-sized major update dedicated to CQC/Arena. Here is my wishlist of what patchnotes for something like that might look like:
Apologies for the formatting, I don't know why it's so hard to deal with bulleted lists in the BB code
I'll probably update this list over time.
What are your ideas?
Apologies for the formatting, I don't know why it's so hard to deal with bulleted lists in the BB code
- NPC bots added, filling empty slots until players join
- Bot-only matches are also available
- You can now queue for matches via the Multicrew menu in-game
- Added co-op “gauntlet” mode: defend your installation against escalating waves of enemy pilots (or maybe even Thargoids!)
- Weapon power up now makes your ship glow conspicuously
- Weapon powerup duration reduced to match the Stealth powerup
- Powerups wait 30 seconds before they initially spawn
- Empty powerup rings still appear on the map, but with a different icon.
- Fixed stealth to not reveal you to an enemy's teammates when you fire on them
- Added new lobby voting options for powerups (regular, removed, or randomized)
- Added lobby chat
- Added new lobby voting options to change game mode between deathmatch, TDM, CTF
- Added option to join any open game, regardless of current mode
- Allow players to see the equipped modules of whoever killed them
- Added materials as a randomized reward for completing matches
- Fixed Eagle center of rotation & targeting center to match
- Added railguns as a loadout option for the Sidewinder
- GU-98 top speed reduced slightly
- Added the Taipan. Super boost diverter in starting loadout, highest top speed, slightly less agility than the Condor.
- Updated pip scaling effects to match the main game (linear shield pips, eng pips affect rotation speed)
- Added new maps, including planet surfaces and indoor tunnels
- Added caltrop micro-mines (uses utility slot). These mines create a stationary field that activates after a couple seconds. Hostile ships passing through take damage proportional to their speed. Boosting into one will probably kill you, but inch through and damage will be minimal.
- Added ability to choose a faction sponsor. Your victories will increase their influence.
- Added livery options
- Added support for CQC-based community goals
- Added “target none” control binding
- Don't count stats for matches that end right after you join
- Fixed sound & music bugs
- Misc module balance nerfs & buffs
I'll probably update this list over time.
What are your ideas?
Last edited: