I'm not great at combat, I'll be the first to admit it. But before someone says I should sub-target the FSD, hear me out....
I was fighting a wanted ASP in my Cobra, which for me is a reasonable fight, but I was winning fairly convincingly. Then I detected a surge, or whatever it says, so I knew I only had a few moments to kill it before it jumped away. This has happened to me before, so I know the frustration of losing my prey when it was down to 10% or similar. This time, however, I did get it down to 0%, and a few shots more just to be sure. There is a reasonable pause between the 0% mark and an explosion, and in this time it jumped away! I did not get a reward. Not fair!!
Now I think this is wrong. At 0% any queued jump should immediately be cancelled. Do you agree? Is this a bug to be ticketed or intended behavior? Has anyone else experienced this?
I was fighting a wanted ASP in my Cobra, which for me is a reasonable fight, but I was winning fairly convincingly. Then I detected a surge, or whatever it says, so I knew I only had a few moments to kill it before it jumped away. This has happened to me before, so I know the frustration of losing my prey when it was down to 10% or similar. This time, however, I did get it down to 0%, and a few shots more just to be sure. There is a reasonable pause between the 0% mark and an explosion, and in this time it jumped away! I did not get a reward. Not fair!!
Now I think this is wrong. At 0% any queued jump should immediately be cancelled. Do you agree? Is this a bug to be ticketed or intended behavior? Has anyone else experienced this?