I wonder if someone ( maybe developers related to) could explain me something.
I get it with lasers ( simply point and shoot insta hit)
Turreted and gimbailed weapons pretty understandable as well... since those have automatic calculation.
But what I totally can't figur out is this:
When you put fixed weapons like canons, multies or pa..... each of its class has own muzzle speed when fired... and it even becomes worse when ship has multiple classes of weapons like ( small/med/large ) so basically you have 3 difrent projectiles velocities .... but there is only one circle lead on target.
How do system calculate lead on target in this case? I simply can't logically see that all those differences in projectile velocities will lead to an successful hit. So basically only one weapon type will hit and others miss.
So do anyone have some more info on it?
I get it with lasers ( simply point and shoot insta hit)
Turreted and gimbailed weapons pretty understandable as well... since those have automatic calculation.
But what I totally can't figur out is this:
When you put fixed weapons like canons, multies or pa..... each of its class has own muzzle speed when fired... and it even becomes worse when ship has multiple classes of weapons like ( small/med/large ) so basically you have 3 difrent projectiles velocities .... but there is only one circle lead on target.
How do system calculate lead on target in this case? I simply can't logically see that all those differences in projectile velocities will lead to an successful hit. So basically only one weapon type will hit and others miss.
So do anyone have some more info on it?