Target lock changing when going into or falling out of super cruise

I'm in the Bletii system and shuttling goods between my carrier and a mega ship called "Trailblazer Wish". The first thing I've noticed is that I can not find that mega ship in the system map but I can target it in the navigation panel. The problem is that when I go into super cruise, the target will change to some other carrier. I have to then go back to the navigation panel and lock onto it again. When I drop out of super cruise, it changes to another carrier once again. The same thing happens when I go back to my carrier.

Any suggestions as to why that is happening? A friend and fellow player is not experiencing this, in the same system.
 
The doesn’t show up on the map only in the Nav panel is well known and might well be a bug.

The navigation target swapping around is a bug that has resurfaced I have seen it happen but fortunately it has only done it while my ship was pointed directly at my intended target so it was easy to relock.
 
I'm in the Bletii system and shuttling goods between my carrier and a mega ship called "Trailblazer Wish". The first thing I've noticed is that I can not find that mega ship in the system map but I can target it in the navigation panel. The problem is that when I go into super cruise, the target will change to some other carrier. I have to then go back to the navigation panel and lock onto it again. When I drop out of super cruise, it changes to another carrier once again. The same thing happens when I go back to my carrier.

Any suggestions as to why that is happening? A friend and fellow player is not experiencing this, in the same system.
This is a bug that's been around since PP 2.0.
The same happens if you target your own fleet carrier. Numerous times I've arrived at a FC only to realise it's NOT MINE!
 
Thinking about it I have heard it might be related to FC s jumping in and out of the system and messing up the list of stations in that system.

Yeah something like that, although the wording sounds a bit too mild.

It's not like some unforeseeable natural phenomenon or hand of god is responsible for messing up the list when fleet carriers are jumping. What's actually happening is that the code designed to maintain that list is buggy and fdev never bothered to fix it.
 
It might be happening too regularly for it to be a FC jumping in and out. I'm in the Ngobe system with Trailblazer Faith though so ... busy system ?
 
For me this only happens in trailblazer systems.
The amount of players and carriers lags/breaks the game in there.
Theres also some weird stutter that randomly happens during some server tick (not bgs tick)
 
For me this only happens in trailblazer systems.
The amount of players and carriers lags/breaks the game in there.
Theres also some weird stutter that randomly happens during some server tick (not bgs tick)

Maybe it's more frequent in high traffic systems but it can definitely happen elsewhere as well.

The stuttering you metioned has been present for many months now, it just gradually became worse and worse with the last couple of updates (especially with PP2 and Trailblazers).
 
Reading through all the replies, it might very well be tied to just how busy a system is. I've never had it happen until I entered a system with one of these trailblazer mega ships in it. Just all sorts of odd things in those systems. Same with Ngobe system for me. Also orbit lines flickering at times. Just all around strange but also very "FDEV-like". SIGH
 
Yeah something like that, although the wording sounds a bit too mild.

It's not like some unforeseeable natural phenomenon or hand of god is responsible for messing up the list when fleet carriers are jumping. What's actually happening is that the code designed to maintain that list is buggy and fdev never bothered to fix it.
I think they enumerate the system objects once upon jumping in or starting the session in-system and not updating the index when changing instance.
 
I think they enumerate the system objects once upon jumping in or starting the session in-system and not updating the index when changing instance.
Yeah, indexes (indices?) are not their strong suit, apparently:
1743343967583.png

:)
 
This should help alleviate the disappearing nav lock. There is a binding in the settings called previous target lock (I'm not positive of the actual name, but you should be able to find it) I think by default there is no binding. Give it a key bind and when it happens just hit your bound key and the nav lock pops back up. It was happening to me and I saw a you tube video from the Cmdr. of the Down to Earth Astronomy channel.

Source: https://youtu.be/llYscYrTxn8?si=FUcP2ab8-puZnfRq


I believe this was the video. Haven't watched it a while.
 
This bug is probably present ever since Fleet Carriers released.

When a new Carrier arrives in the system, it doesn't seem your navigation panel accounts for it - so when you go into supercruise it ends up grabbing another object to lock because if you had the 5th object as your lock (for example), the 5th object changed when the carrier got added into the list and that's how it seems the lock system works.

I know it might be pointless but I opened an issue: https://issues.frontierstore.net/issue-detail/74246

Let's get this into voting stage o7
 
Definitely an FC traffic related bug, Trailblazer systems absolutely amplify the issue now. New entities constantly populating a contact list sorted by sheer whatever, leads to fun times & having to recheck if the locked target still applies after every SC jump in/out.

But more likely a contact list related legacy bug, likely a pointer error not accounting for said FC traffic. As @Brrokk suggested.

Has been happening in quieter systems as well with bit of FC movement, but nothing like current Trailblazer park mayhem.

Much more irritating issue has been the ridiculous stutterfest at said systems, with the backend hamsters wheezing to death every minute or so :D So, I just avoid the fun theme parks for now, unless absolutely necessary.
 
This bug is probably present ever since Fleet Carriers released.

When a new Carrier arrives in the system, it doesn't seem your navigation panel accounts for it - so when you go into supercruise it ends up grabbing another object to lock because if you had the 5th object as your lock (for example), the 5th object changed when the carrier got added into the list and that's how it seems the lock system works.



Let's get this into voting stage o7
Confirmed for added visibility o7
 
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