Well, most of us probably have more or less an aversion to taxes, especially on payday, but in the game taxes can be a interesting addition to trading.
Tax in the game would be a percentage of the profit when the player sell or buy something, profit should be determined on local prices, not on where you bought the goods, this would add the the complexity of mostly trading, though it could also apply to any other transaction of credits.
The tax level for each system would of course depend on a lot of things, political system, type of system, system wealth and also other factors that can be influenced by players such as conflicts, piracy and more.
There would also be different taxes on different categories of goods and services.
Perhaps the most important thing with taxes would be slow the rate at which you can earn money with bigger and bigger ships.
The way that would work would be that taxes would increase on a sliding scale depending on how much you buy and sell (how much you load or unload in your ship) at any one time a single station ("any one time" would be until you travel to another system and back again).
The profit would still be higher than with a small ship, but the profit percentage would be lower.
This would have several consequences, the end game for traders become more challenging, because either you have to really find the golden trade routes to minimize the tax you have to pay, or you have to seek out ways to evade tax all together...
Bribe local official to let you get away without paying tax?
Fool the cargo amount scan to make it seem that you are selling or bying less or nothing?
Perhaps there would even be certain tax police that go around trying to bust tax evaders...
Would this add anything of value, or is it just over complicating things? Discuss!
Tax in the game would be a percentage of the profit when the player sell or buy something, profit should be determined on local prices, not on where you bought the goods, this would add the the complexity of mostly trading, though it could also apply to any other transaction of credits.
The tax level for each system would of course depend on a lot of things, political system, type of system, system wealth and also other factors that can be influenced by players such as conflicts, piracy and more.
There would also be different taxes on different categories of goods and services.
Perhaps the most important thing with taxes would be slow the rate at which you can earn money with bigger and bigger ships.
The way that would work would be that taxes would increase on a sliding scale depending on how much you buy and sell (how much you load or unload in your ship) at any one time a single station ("any one time" would be until you travel to another system and back again).
The profit would still be higher than with a small ship, but the profit percentage would be lower.
This would have several consequences, the end game for traders become more challenging, because either you have to really find the golden trade routes to minimize the tax you have to pay, or you have to seek out ways to evade tax all together...
Bribe local official to let you get away without paying tax?
Fool the cargo amount scan to make it seem that you are selling or bying less or nothing?
Perhaps there would even be certain tax police that go around trying to bust tax evaders...
Would this add anything of value, or is it just over complicating things? Discuss!