Technical Question regarding P2P networking in Elite: Dangerous

Not sure if this is right forum - mods, please move if needed.

Myself and some clan buddies are due to have a little LAN party early next year, many of us have Elite: Dangerous and my question is this - as we will all be playing on the same local area network, will this mean we have a very low latency between our P2P connections in game - or will everything still need to 'funnel' across the internet to the game servers?

Has anyone here played with others on the same local area network, and does it seem any different?

Just curious....

Thanks
 
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It will still need to go across the internet. There's no LAN play in Elite.

Hope this answers your question

I understand all the 'authority' stuff is still done on the server, I was wondering more about performance in creating instances, joining instances and lag between players movements.
 
I understand all the 'authority' stuff is still done on the server, I was wondering more about performance in creating instances, joining instances and lag between players movements.

From my experience, playing on LAN with someone made no difference.
But we had some issues at first with actually getting in the same instance. In the end we turned off UPnP, and used separate ports in our config and it helped resolve that issue. (I am in the DMZ, so I could choose any port, but the mrs had to have a port forwarded).

But with that in mind, I have not noticed any lag or anything like that. No performance issues when playing with friends.

Saying that though, last night I dropped some cannisters for a friend to sell for some money (silly me, I dropped them in the no fire zone and got a fine for littering... doh)
I dropped all 4, when he accidentally crashed into one, it disappeared on my screen, but he could still see all 4 on his. It was very strange. So on my screen he was picking up nothing, but on his, there was a cannister lol

Apart from that, there wasn't any lag between players or anything on my end.
 
Excellent question, also any tips on router / config.xml settings for upnp or not? Eg: I found frequent reboots of my virgin media 'super'hub means I get more than one human on my scanner.. Still only maxed out at 3 though... I wanna try disabling upnp but no idea how ;-) any clever network tech peeps out there?
Lovin the game, just wanna improve it
 
This is a question I'd love to see answered, too.

Latency is pretty much crap where I live. We meet for LAN parties twice a year and this would help a lot. (Another point why offline mode and/or private servers would be greatly appreciated)
 
Excellent question, also any tips on router / config.xml settings for upnp or not? Eg: I found frequent reboots of my virgin media 'super'hub means I get more than one human on my scanner.. Still only maxed out at 3 though... I wanna try disabling upnp but no idea how ;-) any clever network tech peeps out there?
Lovin the game, just wanna improve it

Open appconfig.xml from your game install directory.
Change 'upnpenabled' to '0'
And change 'port' to a random port number (try not to use common ports, you have like 65000 of them, so choose a completely random one to avoid conflicts)
Then you will need to forward that port on your router.
The best place is here: http://portforward.com
It will explain everything.

Alternatively, you can place yourself in the DMZ of your router, but doing so will open all ports to your machine. And leave you with no hardware firewall. So make sure you have a software firewall that you trust
 
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