Let me start off by saying I love elite, and regardless of the way things are or continue to be I will still be a player and I consider this one of my all time favorite games.
However, based on a fair amount of grumbling and complaints in the forums it seems like there is definitely an odd disconnect between the way game mechanics work and the presumed technological advancement that should have taken place in the game lore.
A recent example was the forum post about the SRV. It seems like a completely reasonable assumption that 1300 years into the future we wouldn't be using land rovers that we, even in this day and age, have already presumably considered outdated. I'm not saying we should be driving Mass Effect stlye rovers, but we definitely shouldn't be driving millennial old designs of a navigational vehicle. The argument is fair.
Another obvious example would seem to be that we can't write down the schematics for all of the engineering upgrades (pinning ALL blueprints). It seems a bit odd that we cant use a copy machine of some sort 1300 years into the future. I get that there's SOME PURPOSE that the developers have in only allowing us to pin 1 blueprint, but again, this is just another example of the presumed technological disconnect.
In order to keep this fairly short, the point is that the many disconnects that are in the game compound to the point where the immersion isn't quite where it could be. It just seems to me that there could be better game mechanics in the development process that could allow for fewer forum complaints and a more immersive experience if this disconnect was addressed.
Begin the roasting.
EDIT: I too enjoy driving in the SRV, I'm just using that example as a jump off point for the topic.
However, based on a fair amount of grumbling and complaints in the forums it seems like there is definitely an odd disconnect between the way game mechanics work and the presumed technological advancement that should have taken place in the game lore.
A recent example was the forum post about the SRV. It seems like a completely reasonable assumption that 1300 years into the future we wouldn't be using land rovers that we, even in this day and age, have already presumably considered outdated. I'm not saying we should be driving Mass Effect stlye rovers, but we definitely shouldn't be driving millennial old designs of a navigational vehicle. The argument is fair.
Another obvious example would seem to be that we can't write down the schematics for all of the engineering upgrades (pinning ALL blueprints). It seems a bit odd that we cant use a copy machine of some sort 1300 years into the future. I get that there's SOME PURPOSE that the developers have in only allowing us to pin 1 blueprint, but again, this is just another example of the presumed technological disconnect.
In order to keep this fairly short, the point is that the many disconnects that are in the game compound to the point where the immersion isn't quite where it could be. It just seems to me that there could be better game mechanics in the development process that could allow for fewer forum complaints and a more immersive experience if this disconnect was addressed.
Begin the roasting.
EDIT: I too enjoy driving in the SRV, I'm just using that example as a jump off point for the topic.
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