Teleporting Dinosaurs from the FUTURE!!!!!

I've been playing my main map on San Diego again to give it a retouch with buildings/decor, etc all whilst managing the Dinos health and keeping things in control as humanly possible until Chaos struck... I realised a Gallimimus died which is common, I figured: "Oh ok, it's just another Dinosaur who's environmental needs haven't been met due to their own stupidity since their territory only covers half the landmass the enclosure offers them."

Anyway, it wasn't the lack of requirement that killed the Dinosaur, it was a Megalosaurus (who's enclosure is on the other side of the map) that had hunted it down. The only solution to that even occurring was the fact that it had teleported... unless you guys added a new hunting mechanic by allowing Carnivores to be able to dig towards their prey now?

There has also been another instance where Dinosaurs are fazing through fences, (mostly Compies which I actually quite like and hope stays int the game as a future detail since it's very canon friendly, but it has also occurred with a Homalocephale who got into the Carnotaurus enclosure who I'm sad to say died, this also happened with a Stegosaurus who ended up getting stuck with the Rexes but got returned).

Anybody else experiencing these problems?
 
In another instance - while in pause mode, my Therizinosaurus was moving across the map in a slow straight line. No animations. It was just sliding. It passed through every obstacle. When I unpaused, it resumed animations and went into "forming territory"
 
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