teleporting dinosaurs?

So here I was, working on my park, only to find that - somehow - one of my Tyrannosaurs have managed to get in an herbivore habitat. No fences were destroyed, no gates open. Has this happened to anyone else? Anyone know what causes this?

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Dinosaurs and pterosaurs have been phasing through fences and aviaries since the game's launch, and the issue has never been fully resolved despite patch after patch after patch. I used to think that it was probably due to fences and aviaries not being instantly built in this game outside of Sandbox. However, after reading more comments from others, I think that the real reason might be some of the new animations. Dinosaurs already can kind of phase through obstacles during their hatchery release animation so I wouldn't be surprised if other animations are to blame for the phasing.

If this is the case, I suspect that Frontier has been targeting individual instances and workarounds with each patch. It'd be nice if they made fences and aviaries so completely solid that they forced animations to be physically pushed back. I don't think that this would break immersion any more than dinosaurs and pterosaurs clipping or phasing through fences and aviaries, but it would make gameplay a lot smoother!
 
I've had the odd gallimimus or compy waltz through a fence, but never a large dinosaur. My wayward T-Rex had to pull this maneuver off by going through 2 sets of concrete walls (unless he wandered all the way around to the non-concrete portion of the herbivore enclosure). It's quite possible that, despite the odds, this is what happened.
 
I've had it happen with Giganotosaurs, Baryonyx, Suchimimus, Dilophosaurs, Compy's, Gallimimus, Struthimimus, Carnotaurus, Allosaurus, Stygimoloch, Velociraptors, Metriacanthosaurus and Herrerasaurus all escape into other enclosures or the guest areas and these are just the ones I can remember off the top of my head. I play on Series X and my theory based on when it happens during a park build is that it's tied either to amount of construction on the map or amount of animals in the park causing some sort of tracking issue within the available memory when items aren't currently within the view of the camera. I've not yet figured out which yet though.
 
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Yes, this happened to me and almost cost me my NW USA hard challenge. I was 7 1/2 out of the 9 hours in, and my Moros and Compies were teleporting, scaring my guests and lowering my park rating from 4.8 all the way to 2.0...

It was really frustrating
 
It happens almost every time I'm in sandbox. lol. The dinosaurs just magically pop out of their enclosures. I'm sure this bug will be fixed at some point.
 
it happens to me all the time. I got a notice that a dino was sick. When I checked it out, I found one just wandering around the tour path. I sent a copter to tranq it to put it back where it belonged, but by the time the copter got there, the dino sort of phased/danced it's way back through the fence, so I cancelled the tranq.
Really shoddy game, in my opinion. The entire year or two I've had the FIRST game, I've only had a dino slide through the fence once. This second game has a species limit where I never encountered one in the first game, which is annoying.
At least I found a way, kind of, to work around the bug where the dinos kept dying of thirst or hunger. Just set all genetic mods to 100%. Yeah, they don't eat or drink as often, but at least they're not dying left and right.
Never in my 40 some odd years of gaming have I encountered such a buggy game...and I grew up with LJN games on the NES...
 
it happens to me all the time. I got a notice that a dino was sick. When I checked it out, I found one just wandering around the tour path. I sent a copter to tranq it to put it back where it belonged, but by the time the copter got there, the dino sort of phased/danced it's way back through the fence, so I cancelled the tranq.
Really shoddy game, in my opinion. The entire year or two I've had the FIRST game, I've only had a dino slide through the fence once. This second game has a species limit where I never encountered one in the first game, which is annoying.
At least I found a way, kind of, to work around the bug where the dinos kept dying of thirst or hunger. Just set all genetic mods to 100%. Yeah, they don't eat or drink as often, but at least they're not dying left and right.
Never in my 40 some odd years of gaming have I encountered such a buggy game...and I grew up with LJN games on the NES...
Tranquilizing or medicating creatures who aren't attending to their hunger and thirst needs has always fixed the issue for me. It appears that performing these actions causes the creatures to reset their hunger and thirst status awareness checks. As annoying as the issue can be at times, it's at least always been easy to fix for me.
 
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