Couldn't find this wishlist in the first page of Suggestions so I'll throw in my 2c, although I'm sure it's been covered before.
Problem: If I am out in The Black, exploring the 400 billion systems that Frontier put there for me to find, I could be months out, and be missing out on CGs, flying with my buddies, doing convoys #ForTheMug and any number of activities to break up the Space Madness of being alone...
Suggestion (Options):
1) Teleportation Between Stored Ships - I don't seem to have an issue with this, but many others seem to. Even though, when your ship gets destroyed, you pretty much instantly get teleported to a new ship in the last dock you were in, which could be hundreds or thousands of light-years away. Opponents to this always claim it will "destroy their immersion, maaaaan" yet they could just ignore this facility if they really want to be immersed. (Oh, and walk away from the computer for a day or two while your escape capsule get's picked up, and you get flown back to the last port.)
2) Neural Links to Stored Ships - With the SRV having a neural link to the turret, it's opened up the mechanic that you the pilot can remote control your ship. It could maybe cost a slot in your utility hard points or even a bay in your ship. With that installed, you can then neurally control your ship from the other side of the galaxy. I think this option works particularly well as it adds weight to the ship and takes up space and costs money. And maybe put a limit to the amount of ships your brain can handle being linked to all the time. Even just one extra ship to control would be great, so I can continue exploring and take part in local events.
3) Multi-Commanders - I have to say I like this options the least, as it allows for one player to play both in a faction and as a spy for nasty pirates.
And it could allow for a player to have a "clean skin" and a griefer that then just lays low for a week while they continue on playing. No, I feel there should be consequences for your actions and this option would allow you to evade consequences. Instead, if you really want this option, buy another copy of Elite!
Please discuss so we can hammer out the details, so that maybe FDEV take it on board. Because basically, once I come back from this expedition to the A** Hole, assuming I make Elite for exploration, I won't be going back out there, as you simply miss out on too much fun stuff in the human bubble.
Problem: If I am out in The Black, exploring the 400 billion systems that Frontier put there for me to find, I could be months out, and be missing out on CGs, flying with my buddies, doing convoys #ForTheMug and any number of activities to break up the Space Madness of being alone...
Suggestion (Options):
1) Teleportation Between Stored Ships - I don't seem to have an issue with this, but many others seem to. Even though, when your ship gets destroyed, you pretty much instantly get teleported to a new ship in the last dock you were in, which could be hundreds or thousands of light-years away. Opponents to this always claim it will "destroy their immersion, maaaaan" yet they could just ignore this facility if they really want to be immersed. (Oh, and walk away from the computer for a day or two while your escape capsule get's picked up, and you get flown back to the last port.)
2) Neural Links to Stored Ships - With the SRV having a neural link to the turret, it's opened up the mechanic that you the pilot can remote control your ship. It could maybe cost a slot in your utility hard points or even a bay in your ship. With that installed, you can then neurally control your ship from the other side of the galaxy. I think this option works particularly well as it adds weight to the ship and takes up space and costs money. And maybe put a limit to the amount of ships your brain can handle being linked to all the time. Even just one extra ship to control would be great, so I can continue exploring and take part in local events.
3) Multi-Commanders - I have to say I like this options the least, as it allows for one player to play both in a faction and as a spy for nasty pirates.
Please discuss so we can hammer out the details, so that maybe FDEV take it on board. Because basically, once I come back from this expedition to the A** Hole, assuming I make Elite for exploration, I won't be going back out there, as you simply miss out on too much fun stuff in the human bubble.
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