Your Feature Request / Idea
Not sure if this has been requested before.
The idea/suggestion is simple. The current mechanics for tranq'ing dinos is that any tranq'd dino is required to be moved to remove the effects of the tranq, instead of that mechanic, I suggest a change in that system.
How about having the effects of the tranq wear off over time after a dino is successfully sedated? & the speed the tranq wears off depends on the dinos resistance/resilience stat rating.
That way, dino containment doesnt have to be tedious, especially when players have to tranq dinos during severe weather as a preemptive measure to stop them from escaping.
Not sure if this has been requested before.
The idea/suggestion is simple. The current mechanics for tranq'ing dinos is that any tranq'd dino is required to be moved to remove the effects of the tranq, instead of that mechanic, I suggest a change in that system.
How about having the effects of the tranq wear off over time after a dino is successfully sedated? & the speed the tranq wears off depends on the dinos resistance/resilience stat rating.
That way, dino containment doesnt have to be tedious, especially when players have to tranq dinos during severe weather as a preemptive measure to stop them from escaping.