General Gameplay Temporary ACU Tranq

Your Feature Request / Idea
Not sure if this has been requested before.

The idea/suggestion is simple. The current mechanics for tranq'ing dinos is that any tranq'd dino is required to be moved to remove the effects of the tranq, instead of that mechanic, I suggest a change in that system.

How about having the effects of the tranq wear off over time after a dino is successfully sedated? & the speed the tranq wears off depends on the dinos resistance/resilience stat rating.

That way, dino containment doesnt have to be tedious, especially when players have to tranq dinos during severe weather as a preemptive measure to stop them from escaping.
 
Sarah Harding's The Lost World line always made me giggle;

"You administered an antagonist without knowing the proper dosage?! You put the animal in a narcoleptic state, that thing’s a locomotive now!"

As if a T-Rex isn't ALREADY a locomotive! lol.

It's pretty interesting idea OP. And imo, so is putting the animal into a locomotive state by giving her the blue pill! :D
 
Sarah Harding's The Lost World line always made me giggle;

"You administered an antagonist without knowing the proper dosage?! You put the animal in a narcoleptic state, that thing’s a locomotive now!"

As if a T-Rex isn't ALREADY a locomotive! lol.

It's pretty interesting idea OP. And imo, so is putting the animal into a locomotive state by giving her the blue pill! :D

I see what you did there lol
I believe the blue pill would be the sedative, while the red pill is the stimulant. :D

Anyway, the above suggested mechanic was featured in JPOG, would be nice if this is added to JWE, instead of the game's current "perma-tranq unless moved" mechanic.
 
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