10. As scavengers, crows are uniquely suited to accompany a Commander. Anyone who's done any engineering knows this game might as well be called ELITE: DANGEROUS SCAVENGER.
9. Crow brains feature pattern recognition that's on a par with ours, especially when it comes to faces. This will make them invaluable as an early warning system for notorious Commanders, mission hitmen, and ex-spouses. Cats are asleep.
8. With an affinity for bright, shiny objects, crows (when equipped with suitable protective gear) have obvious advantages when a Commander forgets the collector limpets. Crows far outshine cats in this respect because cats just can't be bothered unless your mining fragments dart about in a fishlike way.
7. Crows are famous for battlefield clean-up, and in the cockpit they can terrify a Commander's enemies by pecking at his previous opponents' heads (if available) or uttering bone-chilling caws when appropriate. Cats show similar behaviors only when you make a sound like a can opener, which is awkward unless you're using Voice Attack.
6. Naming your ship Corvus (see attached) is cool, classical, and mysterious. Naming your ship Moggie is just plain silly and an invitation to gankers.
5. No one ever talks about “The crazy crow lady on the corner”. She inspires so much fear that people never even look her way. This power might be yours, as well.
4. Crows mourn their fallen comrades, though admittedly their behavior here can be questionable. Cats? They'll just eat you.
3. Crows also remember what property belongs to the humans with whom they're acquainted, and will return that property to its owner. Just try to get anything away from a cat. I dare you.
2. Crows will happily perch on just about anything with a good view. Cats in zero-G are a menace. For reference, compare the rear-view of a crow with the rear-view of a cat, which is what you'd be seeing most of the time... and at close range.
1. Crows would never sit on your ship's controls and bat at your bobbleheads while you're trying desperately to get one more pip to SYS.
9. Crow brains feature pattern recognition that's on a par with ours, especially when it comes to faces. This will make them invaluable as an early warning system for notorious Commanders, mission hitmen, and ex-spouses. Cats are asleep.
8. With an affinity for bright, shiny objects, crows (when equipped with suitable protective gear) have obvious advantages when a Commander forgets the collector limpets. Crows far outshine cats in this respect because cats just can't be bothered unless your mining fragments dart about in a fishlike way.
7. Crows are famous for battlefield clean-up, and in the cockpit they can terrify a Commander's enemies by pecking at his previous opponents' heads (if available) or uttering bone-chilling caws when appropriate. Cats show similar behaviors only when you make a sound like a can opener, which is awkward unless you're using Voice Attack.
6. Naming your ship Corvus (see attached) is cool, classical, and mysterious. Naming your ship Moggie is just plain silly and an invitation to gankers.
5. No one ever talks about “The crazy crow lady on the corner”. She inspires so much fear that people never even look her way. This power might be yours, as well.
4. Crows mourn their fallen comrades, though admittedly their behavior here can be questionable. Cats? They'll just eat you.
3. Crows also remember what property belongs to the humans with whom they're acquainted, and will return that property to its owner. Just try to get anything away from a cat. I dare you.
2. Crows will happily perch on just about anything with a good view. Cats in zero-G are a menace. For reference, compare the rear-view of a crow with the rear-view of a cat, which is what you'd be seeing most of the time... and at close range.
1. Crows would never sit on your ship's controls and bat at your bobbleheads while you're trying desperately to get one more pip to SYS.
Last edited: